The Elder Scrolls V: Skyrim Summary
Bizarrely, Bethesda’s fantasy epiconce features mourning and haunting mechanics for NPCs, meaning that a slaughtered civilian could come back as spectre and follow their relatives around.
This only worked for one NPC in the entire game world, and not at all for high-profile characters. For whatever reason, Bethesda eventually binned the systems, but modder Vagonumero12 overhas restored the cut content. Here’s what’s been added:
It's not just theguys that are busy creating a huge total conversion for The Elder Scrolls 5: Skyrim, there's also a massive fan project to recreate in the game's Creation engine.
In fact, the 'Skyblivion' team has just released a fairly colossal 45-minute gameplay trailer, showing a lot of riding around on a horse, through some admittedly very pretty environments.
As much fun as Bethesda's 2011 fantasy epicwas, it's impossible to deny that the game contained more than a few bugs. Fortunately, the developer promises that lessons learned during its development will be used to improve the upcoming Fallout 4.
Anyone who's playedremembers the village of Seyda Neen, right? There's that annoying wood elf. And of of those massive crab-flea things you can ride about on. The swampy hellhole that greets you as you enter the game's distinctly unusual fantasy universe has been lovingly recreated by the team behind ambitious mod Skywind.
Skywind, you might remember, converts the entirety of Morrowind into Skyrim's much fancier engine. It's been in the works a long time, but slowly and surely's inching towards completion.
Galactic Civilizations 3 lead designer Paul Boyer has said choosingThe Elder Scrolls V: Skyrim as the 'flagship title' for the new integrated market for selling mods was "a poor choice" given its established community of creators.
Inon the space 4X, he says it 'understandably upset' people. Overall a market for purchasing mods would be "great for the game industry." It would need a new game to work.