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The Witcher 3: Wild Hunt Latest News

The Witcher 3: Wild Hunt patch 1.2 introduces enemy level-scaling, also includes several fixes

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Annoyed about the lack of enemy level-scaling in The Witcher 3? How about the fact you can’t tell which Gwent cards you are missing? Well, CD Projekt have addressed these problems and more in the latest Witcher 3 patch.

If you want to look for the enemy level-scaling option, just check in the options of the game to disable or enable the feature. The level-scaling does not change the experience gain or even the loot, so feel free to turn it on and off whenever you see fit. If you really want to get your hands on the Gwent book, you’ll need to head to the scholar during the prologue of the game. If you aren’t in that area, you can also purchase the book directly from a merchant near St. Gregory’s Bridge in the Gilford district of Novigrad.

GameWatcher plays the first hour of Witcher 3: Bood & Wine (Twitch Replay)

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You can tune into GameWatcher’s Twitch channel for hour long streams of the latest and maybe greatest in PC gaming. We’ll be hitting big new releases, indie curiosities, and Early Access works-in-progress, so be sure to have a look for first impression gameplay footage of a wide variety of titles.

CD Projekt have ruled out any Witcher titles for at least the next six years

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Marcin Iwinski, CD Projekt co-founder has been speaking about a sequel to The Witcher 3. Iwinski says there’s nothing related in development and there aren’t any plans to create a new Witcher game.

Iwinski was unsure whether the developers would even go back to the series at all after Blood and Wine. “We honestly don't know. We don't have anything planned as of now to be honest on the next Witcher.” said Iwinski when asked whether the studio plan on leaving The Witcher series for good. "As we said before, never say never right now it's really Blood and Wine. This is the end. Blood and Wine is closing and there won't be any Witcher any time soon - if there ever will be one. And I would really like to see how people feel about it, if they will enjoy it."

The Witcher 3’s ‘Battle of Kaer Morhen’ may be one of the Quest Designers’ favourites, but it was also the most challenging to create

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Yesterday, CD Projekt Red’s forum moderator, Riven-Twain posted a transcribed copy of a special Q and A with The Witcher 3’s quest designers, Pawel Sasko and Mateusz Tomaszkiewicz. The Q and A session appears to have been quite long with Sasko and Tomaszkiewicz going into a lot of detail regarding the design process for creating quests, talking about which quest was the hardest to create and more. This information pleased many fans on the forum, who were keen to hear what the designers had to say.

If you are a Witcher 3 fan and haven’t checked out the interview yet, it’s well worth a read.

CD Projekt would rather emulate Rockstar than become a ten-project studio

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CD Projekt CEO, Marcin Iwiński, discusses the future of the company with where he talks about emulating the Rockstar model, among other things.

Iwiński told that Rockstar is seen as a role model for CD Projekt. Unlike most developers, Rockstar is not bound by publishers forcing the company to release games at a specific date each year. Rockstar are allowed to take their time with whatever game they create and, usually, the game turns out to be a complete success both critically and financially. In the full quote, Iwiński had this to say: "If we look at our role models, what Rockstar is doing is amazing. It's not like, 'We have to ship a game or we may not hit our financial goals.' It's, 'Here's GTA V, and by the way, it's the best game ever made.' We're all looking forward to Red Dead Redemption 2 because we know they'll show something and we'll be like, 'Oh my god.'

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