”Because it’s a small team, because we want to focus the development as we lock it down, the moddability will come later once we’ve solved that problem. We need to say, ‘Okay, this problem is effectively solved.’
”You’re never going to completely clear out hacking, so solving that is not getting rid of it completely. But at the very least we should be able to detect it adequately and deal with it adequately and roll it back and such. Once we’ve reached that point and pushed the game through, that’s when we can start doing it.”
The standalone version of DayZ is expected to become available at the end of 2012.