With The Elder Scrolls Online outed, Bethesda are keen to explain how the brand will tackle the MMO world. While many new ideas circulate, game director Matt Firor has confirmed an old part of the genre is set to return.
In an interview with Edge, Firor discussed the use of public dungeons.
"If anybody’s played MMOGs for a long time, they’ll know that the very first generation had public dungeons,""When you think back to the fun MMOG moments in the first generation, it’s standing there, terrified, in an enclosed space, waiting for someone to come along and save you. We can’t do that punitive gameplay that they did in those days, but we can put people together in places where they want to work with others."
Firor stressed the importance of players interacting with each other, but confirmed that lone-wolves can take their own route.
"It’s a great place for people to connect with other players and they’re very important to us, although we still have instanced private dungeons and end-game raid dungeons for groups of up to six players too.
"Each one of these public dungeons is soloable, however, and there are a lot of them, but they’re also dangerous. Lots of creatures, very close together. Basically, if you solo it, you’ll need to find a place to heal, and then you might find another player there who’s exactly like you, and needs help, and then you can fall in together. You’ll have met someone that, hopefully, you’ll want to stick around with later on."
The Elder Scrolls Online to utilise public dungeons
28 May 2012 | By Nick Akerman