After receiving no reply, Gallizzi went through beta registration and was accepted. It's here he began tinkering with the MMO and got VR working, risking access.
He has technically broken the terms and conditions that came with closed beta access by posting footage online, although it's primarily to showcase Oculus.
It's an achievement alright but unlikely to appeal at its current development stage because "60fps is required for VR to work, so keeping all settings low were required." Getting to experience The Elder Scrolls Online in VR is great, but not-so-great if it's looking dull and plain from low settings.
Check out Chris Gallizzi's test footage below, where he puts its Oculus VR coding skills to work.
Developer creates unofficial Oculus support for The Elder Scrolls Online
10 February 2014 | By Simon Priest