Pillars of Eternity's update 79 takes a look at the graphics of Obsidian's highly anticipated Kickstarter RPG, specifically regarding lighting and day/night cycles.
The developer also reveals (unsurprisingly) that Pillars of Eternity will be coming to E3 2014, with a playable version at the Paradox booth "behind closed doors".
"We noticed, and so did many of you, after releasing our first few screenshots, the 3D characters were not matching the 2D rendered scene as much as we would have hoped,"
"We noticed, and so did many of you, after releasing our first few screenshots, the 3D characters were not matching the 2D rendered scene as much as we would have hoped,"reads the update post. "So we put our thinking caps on, and we came up with new features since our first batch of screenshots, including dynamic ambient and a shadow control system."
"To really make sure the characters fit in the scene, we came up with an ambient system that samples color from the 2D background, simulating a quick and dirty global illumination model. Characters pick up subtle color variations depending on where they are standing and what type of environment they are in."
Check out those ambient lighting systems below.
There's bunch of other technical stuff covered in. For those of us who prefer to remain blissfully unaware of the inner technical workings of a video game, Obsidian plan to cover front-line fighter and barbarian classes in the next update. Hurrah!
Regarding the E3 demo, Obsidian teased the following image. Those who get the hands on the demo will be adventuring through this ruined temple area.
Pillars of Eternity project update takes a behind the scenes look at graphics and lighting
29 May 2014 | By Nick Horth
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