Developer Turtle Rock has detailed the contents of a 3GB day one patch for its co-operative monster-hunting title Evolve, which is out tomorrow on PC and consoles.
Informed by January’s open beta weekend, the changes on the way will include balance tweaks for both Hunters and Monsters, new Elite skins for you to unlock, and loading time optimisations.
Turtle Rock’s pretty open to talking about its development and post-launch adjustment process, actually. Recently the studio posted a Q&A with developer Chris Ashton, who discussed in detail some of the points the team had picked up during the beta. It takes lots of number-crunching and mass tweaking to get to the point where Evolve’s monsters are roughly even in power to its hunters, but Ashton says that fans shouldn’t worry too much if things aren’t perfectly in line at launch. Or indeed after this new patch.
”We continually make adjustments to the game and have done so for nearly four years,” he writes. ”The thing to keep in mind is that these tuning changes are incredibly simple to make. Ninety percent of the time the change involves opening a file, changing a number value and saving it, so don’t panic if you see something here you don’t like! We can always go back if something doesn’t work out. And, yes, we’ll revisit everything again shortly after release.”
As for the day one patch, you can find more about it here. Presumably Turtle Rock will release the full patch notes when it goes live.