The studio got ”a lot of rave” receptions from those who looked at it as ”a DLC game.” Zombie made a ”crap-load of content” - worth the money.
”I think a lot of reviewers treated it like it was a $60 game,” said project lead Jared Gerritzen. ”We got a lot of rave reviews from people that treated it like it was a DLC game.”
”We’re doing something a little different. We gave gamers a crap-load of content and we gave them a lot of gameplay. Is it the equivalent of a Call of Duty that has a budget 10 times higher than us? No, but is it fun? Is it well worth the money? Absolutely. I think it’s worth more than the money you paid for it.”
”Y’know,” continued Gerritzen, ”a reviewer gets a game, usually for free from the publisher and goes to some crazy party and gets super-drunk and plays the game and gets, y’know, massages and all that and then they go home and write the review.”
”That’s great. We sent them a demo version of the game, and there were issues with it, and some reviewers aren’t multiplayer reviewers. It’s like, ‘I’m the DLC reviewer and what I love are side-scrollers that take me two hours to beat, are quirky and have some kind of cool physics.”
”We don’t have that. We’re not a side-scroller, we’re not quirky – we’re a straight shooter. A lot of reviewers didn’t like that, or didn’t understand it, or only play the big games and they didn’t get a massage so we got pinged,” complained Gerritzen.
Well it’s little shock a dev wants to defend his game from bad reviews scores, and a game’s content should always be the only focus in a review - never the budget.
Sure we can get riled over the price of the latest Call of Duty, but that’s publisher Activision not Infinity Ward or Treyarch’s doing. We gave Blacklight: Tango Down a solid 8.0 in our drunken-hazed review (no massages given, or none were declared anyway).
Blacklight: Tango Down released on Xbox 360 and PC, with a release for PS3 arriving November 3rd and priced at £9.99. Blacklight 2 is already in development.