Volition’s third Saints Row game however is something ”brand new; totally different.” It’s even ”very different” from Saints Row 2 - an experience ”no one has ever seen”.
”Looking at everybody else that’s out in November, obviously there’s a lot of huge games – but I think everyone can also see that a lot of those games are basically the same as they were last year, and the year before and the year before,” said Scott Phillips.
”And I think that we are something that’s brand new; totally different. We’re very different than what we were before three years ago with Saints Row 2.”
Saints Row: The Third has learnt a lot of what did and didn’t work in Saints Row 2, helping developer Volition ”deliver an experience that no one has ever seen before”.
”This sort of guilty-pleasure gaming where it’s all about fun and enjoyment and you’re just having a blast playing the game. We’re not trying to teach you a lesson or make you cry, we want you to just laugh and have a blast the whole time,” added the lead designer.
The studio really went ahead and embraced the more crazy nature of the Saints Row franchise, providing whatever it is would fit in the game world.
”There’s still always questions like ‘does that really fit in the game? Does cyberspace really fit in the game? Should that be happening?’. In the end, what it always had to come down to was ‘Is this going to be fun?’” explained Phillips.
“‘Yes!’ Ok, then we need to put it in the game and we need to figure out some way that it’s going to fit and it’s going to make sense and people are going to be able to grasp it.”
Saints Row: The Third releases on Xbox 360, PS3 and PC November 15th in the US, 18th in Europe. THQ made a tongue-in-cheek announcement that, unlike most everybody else, their game for PC won’t be delaying for whatever farfetched, conspiracy rich excuse.