Metro: Last Light resembles the PC version, even in terms of graphic fidelity.
According to Beynon, "We've obviously been showing it to you on PC all driven through an Xbox controller, but there's absolutely no gameplay difference between platforms. You have an, essentially, identical gameplay experience."
While he conceded that "there are obviously things we can do on PC just because this is a studio where you give them a hardware limit and they'll expand to fill it and push it - higher resolution, slighter higher frame rate at that resolution, a few fancier lighting and graphical effects, whatever we can eke out the very latest generation of graphics cards for PC", he went on to state that the 360 version will match it in terms of look.
"But all the fundamentals - dynamic lighting, physics and AI - everything that has a material impact on the game is identical across platforms," Beynon bragged, "We were incredible proud of the 2033 version on Xbox - certainly the interiors make it one of the better looking games on Xbox still, and we've made massive improvements to the engine in terms of how we treat our out door environments as hopefully you saw in the build today."
"So we're really confident that 360 owners are going to really like what they see," he concluded.