After impressively demoing an iPad live-stream of Black Ops II last week, game design director David Vonderhaar has confirmed the feature also works on consoles.
Players will have the capability to run a live match via an in-game browser.”We demoed it for you on an Xbox 360 and it works on a PS3 as well,” said Vonderhaar.
The streaming is restricted to League Play, the new feature that organises matches around skill.
”It doesn’t have a lot of negative at all right now,” he said. ”This is why it has to be in League Play, because the League Play networking is set up for it.”
If there is to be a problem with the service, Vonderhaar believes it’ll be out of Treyarch’s control.
”Look, you can’t catch me saying never, because there’s one thing I don’t have in our control, and that’s your bandwidth. If I said to you, no, it’s never going to have any performance implications and then you don’t have enough bandwidth to actually upstream, that wouldn’t be a fair thing to say.
“But it’s not having any game impact. That’s a really important part, and that’s measurable, and we know that.
“For an average gamer, he doesn’t necessarily understand and know the difference between when the game is performing well because of the game or because of something on the networking side. It’s a rough thing to square up for people. So I say, we live stream all the time. We’re testing and we’re evaluating the performance on the game all the time. It’s not having a negative impact on the game. But we also have lots of bandwidth.”