According to Georgeson an interview at SOE Live 2013, ”We need to make sure that it’s a kickass game on PC before we do anything else. We’re going to nail down all our questions and design and everything like that so that it’s a really good game. Then we’ll talk about other platforms.”
When the fact that EverQuest Next was taking an action-RPG route that would be controller friendly was brought up, Georgeson said it was just an accidental, happy coincidence, stating, ”It was never our intent to make a controller friendly game. But when we decided to minimize the number of buttons you can use to just one hotbar, it almost accidentally becomes controller friendly.”
He added, ”That’ll be a cool thing if and when we get to it. The fact that it doubles for controllers is just a bonus.”