Men of War: Assault Squad 2
I’m not going to say this presentation was a disappointment, but neither was it all I thought it was going to be. To fair, the only thing I knew about the game was that it existed, but considering it’s a full blown sequel, so far it doesn’t look like it’s improving on as much as it could, or should, do.
The inventory and ‘fiddly-bits’ improvements are to help complement this.
Another welcome change is that the series is, finally, moving away from GameSpy and is now using Steam’s matchmaking for online multiplayer. It will be XP and level based, and the pairing up of players should be better. The game even supports multicore CPUs and SLI’s properly now, so all in all the game should run a lot better.
And that’s about it. Maybe they’ll announce more features over the next few months, but we’ll have to see.
A game we actually saw last year, Nuclear Union is a post-apocalyptic third-person RPG that uses the Men of War engine. It’s not completely open-world – there is a large sandbox map, but from the demo we were given a lot places are zones that you have to load into, instead of a seamless transition.
It reminds me a lot of Bethesda’s Fallout games, actually. There is a tactical pause feature, which you can use to select targets based on hit percentages (it’s shamefully like FO3, actually), or you can fight normally in third person. Not sure how it actually plays, but it seems to hold up a lot better than when we last saw it.
We were also shown a bit of the skill system, which dynamically expands as you find and pick up weapons. Once you use it, you gain the skill tree for it then you can specialise from there, or you can keep finding weapons and getting some XP in them to make you more multi-talented. The story, we’re told, was done by a famous Russian sci-fi author, so that’s something I guess. Nuclear Union is set to appear in Q2 2014.
Il-2 Sturmovik: Battle for Stalingrad
Admittedly, this game made it into our ‘game of the show’ article because of its association with the Oculus Rift. Still, even though I don’t really play flight sims much, hearing about the improvements being made, and seeing the Oculus in action left me feeling quite impressed – that genre is due for a bit of a renaissance, and the Oculus could just be the technology to make it happen.
The team want to try and get 100 people in the same server on multiplayer, and to add in some elements of customization, they’ve modelled hundreds of accurate and authentic gear that WW2 pilots would fit to their planes. Optics, guns, little touches… even paint. This is a modern, serious combat flight sim for the hard-core audience and with the integration with the Oculus Rift HD is finalised, that immersive experience should get even better.
There you have it then – the new Men of War is welcome, although we worry it’s not going to be a substantial enough improvement to warrant paying for it, we’ll have to see. IL-2, as well as being another hardcore flight sim, is another game that should lend weight to the appeal of the Oculus, and Nuclear Union seems like a highly competent Russian fallout-like game. Only time will tell how all these projects end up in the final call. Until next year, 1C!