They "hadn't quite achieved everything" they wanted with GRID 2, and admit they perhaps moved some things "too far away from our core fanbase." Autosport is a "much more focussed motorsport game".
In their announcement of GRID: Autosport they break down how the development team will be making it a more authentic motorsport racer, from handling to career management.
Another of the "core foundations" of the new GRID are racing disciplines of which there are five in Autosport and represent different kinds of motorsport. "There’s a vast difference in the way a Touring Car race unfolds compared to that of an Endurance race. Each discipline requires a different approach, strategy and comes complete with its own style of racing," Codemasters.
"For instance, in Touring Cars it’s all about aggressive pack racing. You’ll have to manage tyre wear and race into the night in Endurance competitions but look to race smoothly and with precision in our Open-Wheel races. Street Races are about reacting on the fly on claustrophobic streets through cities with unpredictable changes in elevations and drift cars are all about demonstrating your car control. To become an all-around driver, you’ll develop a broad set of skills."
Over 22 locations will feature in Autosport with a route list of over 100. "While we will have a selection of great city based locations it’s the circuits that make up the bulk of the roster and there’s a great variety on offer," they explained.
Check out the fullfor more. GRID: Autosport releases on PC, Xbox 360 and PS3 June 27th.