While we struggle to find reasonable reasons to complain about Total War: Warhammer II being a thing so soon after the release of the original, it's likely the staggered release of race information that's putting players more on edge.
That changes, somewhat, today as Creative Assembly delve into detail regarding the High Elf defensive. We've seen plenty from the Lizardmen already; so a look at the High Elves who kicked off the reveal trailer earlier this year will hopefully please a good majority of those interested.
When we called it the High Elf defensive, we meant it. Designed a highly fortified race, the High Elves excel at keeping their foes at bay - by first keeping them at range. Utilizing their proficiency with bows, High Elf archers slow the advancement of enemy troops with a 'tar-pit' effect, allowing their melee units to mop up what's left.
Then there's the bigger units available to the High Elf regime. Elemental beasts like the Pheonix and Frostheart duo able to push in from above, the Dragon Princes of Caledor immune to fire-aspected damage and the Pheonix Guard ready and waiting to crush whatever massive monstrosities the Lizardmen attempt to counter with.
The gameplay footage down below captures around 11 minutes of combat between the High Elves and the approaching Lizardman threat. With camerawork taken from both real-time combat and its replay footage, there's a lot of interesting angles to understand here. Total War: Warhammer II releases September 28.