Releasing to rave reviews across the board, the extra time taken to spruce up Hearts of Iron IV after it missed a Q2 2015 release seemed to work in favor of publisher Paradox Interactive, but with the December 2016 patch causing a stir through the community due to a few lingering bugs, it's about time we start keeping a diary of all things patchy.
December 15, 2016, saw the release of the strategy title's first major expansion - Together for Victory. And while most would have considered the game feature complete from the get-go, a new expansion never hurts anyone. Except maybe those who's job it is to continuously alter code to fix balance issues and crashes. Releasing an expansion heightens the chance for game-breaking code conflictions, so expect a few over the first few months.
Hearts of Iron IV - 1.3.3
You can never really expect some easy to read update logs with a game like Hearts of Iron IV. Being such an in-depth strategy title, the slightest change, error or balance issue could make or break thousands of different systems and possibilities.
And, because of that, it's impossible for to dedicate too much space to a single patch. Therefore, we've opted to read through them on your behalf and provide a generalised overview instead. For those interested in reading up on database and modding changes, head over here. For those looking for a run-down of the AI/UI changes, continue on;
Hearts of Iron IV - 1.3.2 Hotfix
Following a presumed successful run across the beta servers, another hotfix aiming to fix what was broken in patch 1.3 has hit the main servers. Steam should light up with the new content, and you'll be presented with a small download once you've booted Valve's distribution client. There's AI alterations, fixes for the French translation and a method in-place to stop entire ship fleets from being wrongly transferred. It's a doozy! Let's take a look;