When does Apex Legends Season 7 come out? What is its release date and what can players expect from it in terms of content?
Apex Legends' Season 7 is one of the biggest yet for the battle royale, not only adding a new map, character, and more features but also expanding the game's presence past just Origin.
To help keep you up to date and provide a clearer picture of all that's coming to the shooter, we've put together this Apex Legends Season 7 guide based on official news releases and leaks. Read on below to learn more about release times, the game's first vehicle and watch the latest season's trailer.
Apex Legends Season 7 Release Date and Steam Launch
Apex Legends Season 7's release date has been locked down to Wednesday, November 4. While we now know when Season 7 of Apex legends is coming out, the good news doesn't end there.
On the same date, the battle royale will become playable on Steam for the very first time, shedding its Origin exclusivity on PC.
As of November 3, Steam users can pre-load Apex Legends.
Apex Legends Season 7 Release Times
Here are the Apex Legends Season 7 release times, as uncovered by dataminer Shrugtal:
- November 4, 8 PM GMT (PST)
- November 5, 4 AM GMT
- November 5, 5 AM CET
Apex Legends Season 7 New Map - Olympus
When Season 7 of Apex Legends starts, it will give players the option of shooting each other on a brand new map: Olympus.
This new addition is a city floating in the skies above the planet Psamathe that happens to have quite a history, too.
Originally intended as "a place where the brightest minds in the Outlands could gather and exchange ideas, leading to breakthroughs in the sciences and arts," it was abandoned when an accident in one of its experimental facilities created a massive bubble of Phase energy known as the Phase Rift.
Maintained by advanced computer systems, it later became "a lavish vacation spot with the Rift as a tourist attraction", before being turned into an arena for the Apex Games by Hammond Robotics and the Mercenary Syndicate.
Apex Legends Season 7's new map stands out thanks to its color palette that represents a shift from the predominantly brown and yellow of Kings Canyon and World's Edge.
There's plenty of open space but also interiors and tight corridors across its laboratories, docks, gardens and towers. The Phase Runner portal also connects three of the map's portions, allowing for quick travel between them.
Apex Legends Season 7 New Character: Horizon
Horizon is Season 7's new addition to the Apex Legends roster. Described as a "brilliant astrophysicist who escaped a black hole", Dr. Mary Sommers (her real name), "aims to use her newfound mastery of gravity to keep a promise."
As you probably expect, her abilities play into this theme. Spacewalk, her passive, gives Horizon better air control and reduces fall damage.
Gravity Lift, her tactical, propels players in an area upward and boosts upon exiting. This can have both utility and offensive uses, being able to help friendly characters easily reach the high ground but also surprise enemies and render them vulnerable.
Horizon's ultimate, Black Hole, creates a mini black hole that pulls enemy players into it, turning them into easy targets for her squad.
In the Apex Legends Season 7 trailer, which you can find at the bottom of this article, Mirage throws a grenade into the black hole, although it's unclear whether this interaction will be available in the live game.
The new Legend also received her own Stories from the Outlands trailer, detailing her past.
Apex Legends Season 7 New Vehicle: The Trident
Apex Legends Season 7 will also introduce the free-to-play battle royale's first drivable vehicle. Called The Trident, players can find it on the new Olympus map.
The Trident doesn't come with any weapons of its own and is unable to damage players, being primarily a quicker way of getting around Apex Legends' newest map.
Shooting a Trident damages everyone inside for an equal amount and passengers can also be individually picked off by landing accurate shots.
The Trident is able to boost its speed temporarily which, in conjunction with Olympus' jump pads, results in even greater mobility.
Players can make use of the different Legends' abilities to both protect the vehicle they're inside or hamper it. Watson's fences and Arc Stars disable Tridents trying to go through them.
Caustic gas barrels and Rampart’s Sheila minigun can be placed on the vehicle, too. Driving it off the map won't mean instant death, as characters get launched into the sky for a chance to return to the action.
The Trident, however, does not respawn once destroyed.
Apex Legends Season 7 Clubs
Clubs are a new feature coming in Apex Legends Season 7 that act, essentially, as the game's take on clans. Players can either search for an existing club to join or create their own.
Choosing the latter option lets you customize the name, tag, logo, privacy settings, and search tags that define what your Club is about.
A club's crossplay setting matches that of the owners. Only users with the same crossplay setting can find the Club in searches and join it. Similarly, Clubs are tied to the data center on which they're created.
Apex Legends Clubs have four ranks, each granting increased permissions aimed to make managing them more easily.
The dedicated tab, announcements and Invite All button contribute to an easier time setting up matches alongside your friends or Club mates.
Apex Legends Season 7 Battle Pass
Apex Legends Season 7 will feature its own Battle Pass that comes with more than 100 items, including "Legendary items like the High Class Wraith, Fast Fashion Octane, and the Reactive Cutting Edge R99."
As we expected, the new Apex Legends Season 7 Battle Pass costs 950 Apex Coins or 2,800 Apex Coins for the bundle that also lets you skip the first 25 levels.
Buying the Battle Pass instantly unlocks the Legendary Prowler Polished Perfection skin.
Apex Legends Season 7 Leaks
Apex Legends Season 7 leaks have preceded the official announcement, as with all previous seasons. Below, you'll find a few pointing at potential additions that we could see at launch.
And we're back on our scheduled rotation!— Shrugtal (@shrugtal) November 1, 2020
"Party Starter" Flatline requiring "The Lowrider"! pic.twitter.com/6UMuPicAfo
R99 Evolving BP Skin— Shrugtal (@shrugtal) October 30, 2020
Those iron sights tho... pic.twitter.com/uhXPAjWqKr
Wraith BP legendary pic.twitter.com/8006p2VD5X— Shrugtal (@shrugtal) October 30, 2020
Apex Legends Season 7 Buffs, Nerfs and Changes
Here's what you can expect from Apex Legends Season 7 Ascension in terms of nerfs, buffs and quality of life changes, as detailed in the full patch notes:
Attachment Swap Improvements
When replacing an attachment with one from the ground, if the old attachment is an improvement for your other weapon, the old attachment will get automatically transferred.
Quality of Life Updates
- For Season 7, we have removed weapons from the crafting pool and have replaced them with Shield batteries. The high level attachments will still be tailored towards a weapon category.
- We now prevent other players from picking up items that you crafted for the first 5 seconds after crafting. This can be disabled by pinging the item.
Air Drop Clarity
- The colors of the beams have been changed to differentiate between normal airdrops, Lifeline's airdrops, and Replicator airdrops. Normal drops are a light tan, Lifeline's drops are blue, and Replicator drops and teal.
- All of the airdrops' landing area FX while it's coming down matches their colors.
- Airdrop beams still stay visible when close to the airdrop, instead of fading when you get close. The beam still disappears when the pod is opened.
- The Arc Star now shows an Arc Star model when one is thrown near you, instead of a grenade.
- Added a new VO line when you are using a Phoenix Kit
- Added a new VO line when you drop a Holo Spray
- You can now ping ammo in your inventory to request more from your squad
- Made modifications to The Ring to reduce the amount of unplayable space in the circles.
Regular Map Rotation
For 2 weeks, Olympus will be the only map you can play on. After that week we go into a normal rotation between Olympus and World’s Edge. We will be vaulting Kings Canyon for the time being.
Season 7 Ranked Rotation
The first half of Ranked Split will be played on Olympus. The second half of ranked will be played on World’s Edge.
- Rolling Thunder: Reduced the time it takes for explosion from 8 seconds to 6 seconds.
- Nox Gas Trap/Nox Gas Grenade: Legends no longer get a blurred vision effect while in the gas. Damage updated from 4-10 ticks of damage to 6-12 ticks of damage.
- Psyche Out/Life of the Party: Decoys now have 45 health
- Swift Mend: Doubled healing rate (from 0.5 hp/s to 1.0 hp/s)
- Perimeter Security: Increased damage per touch from 10 to 15.
- Black Market: Ammo taken no longer counts towards Black Market’s maximum. You can scoop up all the ammo in range.
- Sheila: Now takes 1.25 seconds to fully spin up, down from 2 seconds.
- Amped Wall: Now takes 3 seconds to fully build, down from 4 seconds.
- Pathfinder no longer needs to be on the ground for Grappling Hook to be considered finished.
- The speed to which Pathfinder needs to drop for us to consider Grappling Hook finished was increased from 300 units/second to 500 units/second
- The maximum cooldown grapple can be set to was lowered to 30 seconds, from 35 seconds; the maximum amount of travel time before a new cooldown is set is now 5 seconds, rather than being uncapped. This means that effectively, you can never incur more than a 35 second cooldown.
- The amount of distance you can travel before you hit maximum cooldown was roughly doubled.
R99 Out of Supply Drop: The R99 will be returning to the normal loot pool this season, with the same stats it had before it went into the supply drop at the start of season 6.
- Damage: 12 -> 11 (from Care Package version to normal pre-season 6)
- Ammo 20/22/24/27
Prowler Into Supply Drop: The prowler is replacing the R99 in the supply drop. Despite the Selectfire hop-up being removed from the loot pool this season, the Prowler will still have the ability to change between 5 round bursts and full-auto.
- Magazine size: 35; reserve ammo: 175
Fully Kitted Weapons
- Removed: Devotion, Mastiff, Triple Take, Flatline, Volt
- New: Wingman, Sentinel, Havoc, G7, Alternator
- Increasing horizontal recoil of the first 3 shots slightly to the right (first burst when in burst mode)
- Increasing recoil magnitude in the later stages of the pattern
- Reducing recoil multiplier in single fire mode to help compensate for additional recoil in pattern. Recoil should mostly be increased in burst mode rather than single fire mode
- Reducing headshot multiplier 2.0 -> 1.75 (44 -> 39 damage headshot against no helmet base character)
- Updated recoil pattern. Kicks up, then right, then left, then up again.
- LSTAR has a new recoil pattern that kicks horizontally at first and then settles into a relatively consistent upward recoil. Players who feather the trigger will be able to keep the LSTAR in the good portion of the recoil pattern.
- LSTAR venting time after letting go of the trigger has been reduced 0.4s -> 0.15s.
- LSTAR will now reduce heat faster when not overheated -- 1.15s from 99.9% to 0% charge if not overheated, still 2.45s if overheated.
- Energized Sentinel now has a pure damage increase, instead of bonus damage only vs shields
- Energized Sentinel base damage 70 -> 88
- Fire rate 1.3 -> 1.
- Quickdraw Holster Hop-up: This new hop-up attaches to the RE-45 and Wingman. When equipped, the gun becomes quicker to raise and lower, takes less time to ADS, and has reduced hipfire spread (particularly when not actively moving). This should open up new opportunities to use the two weapons, especially in close-quarters combat.
- The Selectfire Receiver hop-up will be removed from the loot pool to make room.
Game Meta Changes
Evo Armor requirements increased
- Level 0 -> 1 : 100 damage (from 50)
- Level 1 -> 2 : 150 damage (from 125)
- Level 2 -> 3 : 300 damage (from 250)
- Level 3 -> 4 : 750 damage (from 500)
Ring damage reduced
- Ring 1: 2% per tick (same)
- Ring 2: 3% per tick (from 5%)
- Particularly this change should allow players enough time to pop a syringe if they are picked up in Ring 2.
- Ring 3: 5% per tick (from 10%)
- Ring 4: 10% per tick (from 20%)
- Ring 5: 10% per tick (from 20%)
- Ring 6: 15% per tick (from 25%)
- Ring 7: 15% per tick (from 25%)
- We’ve made some advancements in footstep audio playing more reliably. We have more work being done that we’ll continue to roll out as it gets completed.
- Fixed an issue with ziplines going through platforms when deployed from underneath.
- Fixed an issue with priming a grenade cancelling Wraith's ultimate.
- Fixed an issue with getting stuck in double jump after using a jump pad.
- Fixed an issue with Octane being able to use healing items while on a zipline.
- Fixed an issue with his drone being able to drop items from Crypto’s inventory.
- Fixed an issue with his drone not being able to fit through certain windows.
- Fixed an issue with his drone marking friendly Mirage decoys as enemies.
- Fixed an issue with Revenant getting pushed into geo when his totem was deployed in tight spaces.
- Fixed an issue with Rampart not being able to place an amp wall while jumping.
- Fixed an issue with Sheila teleporting when placed on a hatch in World’s Edge Staging.
Apex Legends Season 7 Ascension Launch Trailer
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