Europa Universalis 5’s update 1.0.5 is now live, its patch notes revealing a plethora of changes, including “severely” reduced Mutual Defense Law voting, new alerts, as well as a tenfold increase to the cost of trade maintenance.
Another of the grand strategy game’s chunkier updates, EU5’s patch 1.0.5 also brings several AI tweaks. It should no longer break alliances shortly after accepting them due to diplomatic capacity costs, take country morale and discipline modifiers into account when determining military might, and more.
Europa Universalis 5 Hotfix 1.0.5 Patch Notes
In addition, EU5’s update 1.0.5 also makes it so that pops will only demand certain goods if their estate is rich, while limiting some through development thresholds.
The Rise of the Turks situation has had its AI weights “completely refactored” while the cost of the Press Claims action has been reduced. Elsewhere, the War of the Roses disaster has had its requirements simplified.
Below, you’ll find a chunk of the full Europa Universalis update 1.0.5 patch notes, detailing several of the many changes introduced to the grand strategy game:
Highlights
- Fixed more than 620 bugs
- Fixed the issues with the Imperial ‘Demand unlawful territory’ action, and the HRE Emperor getting tons of random locations across the HRE
- Severely tuned down the AI demands of a new ‘Mutual Defense Law’ in Defensive Leagues and other IOs
- Situations: Several improvements for the ‘Rise of the Turks’, ‘Hundred Years’ War’, ‘Red Turban Rebellions’, ‘Italian Wars’
- Several fixes for the Middle Kingdom IO, and the Chinese Treasure Fleet feature
- Rebalanced the starting Food balance in the Andean region, making Qusqu and its neighbors more playable at game start
- Added Alerts for: Lack of Commanders (green in peace, yellow in war), Devastated Locations, Available Policies, a green one for Pops missing goods and other Alert toolip improvements
Gameplay
Government:
- Low righteousness (Confucianism mechanic) should no longer be an unescapable deathtrap.
- Control will not drop again
- The cost to abdicate is now reduced by age.
Economy:
- Some things impacting the food consumption for peasants now also impact the laborers.
- Pops now demand 10% more goods if they’re produced in the local market.
- You can now decide if you want to pay for food or not.
- Going bankrupt now reduces the inflation by 25% of the current value, just like in EU4.
- Repeated bankruptcies will not tank control
- Trade Maintenance is now 10 times as big as before.
- Fixed bug where new countries don’t get a proper economy
- Portuguese feitoria buildings can be built again.
- Fixed a bug where the estates would never invest money into loan capacity for your country if the expenses were above a threshold.
Society:
- Pops will not demand some food goods if they’re not locally produced.
Diplomacy:
- Fixed wrong countries getting trust from ceding unoccupied areas in peace treaties.
- Barred subjects from asking to lift excommunication to avoid spam
- The Grant Independence peace treaty now grants independence to ALL subjects who have joined the independence war against their overlord.
- Character Marriages will now only update Marriage Unions instead of all Unions, which could lead to weird union behaviors.
- International Organizations will now properly check the can_bestow_trigger when they automatically bestow a special status.
- Power Projection now impacts the great power score
- Military Order vassals can also declare war on Heretic religions that they have a Negative or Enemy view of, in addition to Heathens.
- The dynastic power in international organizations (such as the HRE) is now properly calculated after loading a save file instead of having to wait for a monthly tick to have this data cached in
- The total population of international organizations (such as the HRE) is now properly calculated after loading a save file instead of having to wait for a monthly tick to have this data cached in
- Subjects now count for the border requirement of selling and buying cities
- Added more reasons to accept Threaten War diplomatic action
- Fixed positive reasons to accept alliances when the actor has high antagonism. Added similar reasons to defensive leagues
- Historical tags will not be purged immediately anymore.
- Subjects can offer Military Sponsorship if they do not have limited diplomacy.
- The Livonian Order can receive Military Sponsorship
- Rounded up slightly, from +0.3 to +0.33, the Diplomatic Ability Increase During Education given by the Ambitious child trait, to put it in line with the other similar modifiers.
- The modifier “Blocked from Creating Subjects” now properly blocks you from forming any new subject countries of any kind.
- The “Form Personal Union” peace treaty from the Claim Throne casus belli is now always visible. Before this, the peace treaty was only visible when you occupied the enemy capital, which led many to believe that the peace treaty did not exist.
- The Claim Throne peace treaty is no longer blocked by religious groups. This is particularly relevant for Lithuanian’s casus belli on Volhynia.
- Colonial nations are now blocked from making their own subjects.
- The emperor can no longer force a white peace in a civil war in the Holy Roman Empire.
Military:
- In a new game, countries already in a war will have their navy levies already raised.
- Characters have less impact on the correct section chance when reinforcing a battle.
- Only the first unit in a battle always ends up on the correct flank.
- Drilling now reduces the morale of the army
- You now have to stay a bit longer in a battle before being able to manually retreat.
- Ruler being a General moves towards Belligerent and Land (and bonus Prestige if at war)
- Ruler being an Admiral moves towards Belligerent and Naval (and bonus Prestige if at war)
- Heir being a General moves a small amount towards Belligerent and Land (and bonus Prestige if at war)
- Heir being an Admiral moves a small amount towards Belligerent and Naval (and bonus Prestige if at war)
- Added the damage reduction information on unit categories
- Increased damage is done by 50% when regiments have engaged and there are no opponents that can fight them.
- Transports now end up in the reserves when you balance a navy.
- The Bombard phase now lasts 10 hours instead of 5 hours, and scaled earlier cannons to have a bigger chance to fire.
- Reworked how the levy combat power works, and exposed the values in more interfaces.
- Privateers are now a fair bit harder to get rid of.
- Armies no longer have food access in neutral countries.
Geopolitics:
- The number of Colonial Charter events no longer increases by the number of charters you have.
- Colonial Nations can no longer be in adjacent sub-continents, ie, no more colonial nations in North Africa..
- International Organizations will now use a new trait of policies in script called “reasons_to_join” to evaluate the impact of said policy on joining an IO. It will no longer consider the values that were used to determine when the AI wants to vote for the policy in the first place.
Other:
- Exploration now spread to the adjacent subcontinents after another X years
- How quickly exploration spreads now depends on which age, as it goes faster with each age.
- Balanced difficulty levels are a bit to make the game more fun.
Content
Map
- Stockholm’s Skärgård (the seazone next to Stockholm) is made from the Inland Sea into the Narrows.
- Corrected the duplicity of ‘Kamius’ provinces by renaming one of them to ‘Donetsk’, which is according to its script key.
Setup
- Added Slave Conversion, Sharia Jurisprudence, and Harem Law policies to the Ottomans at the start d a typo in its flavour description.
- Correctly placed the unique location modifier ‘Kremnica Gold Mine’ in the location of Kremnica, and a typo in its flavour description.
- Denmark is no longer in danger of a disaster at game start
- Corrected the regnal numbers for Württemberg s over both Schwarzburg and Blankenburg
- Guenther von Schwarzburg-Blankenburg now rules over both Schwarzburg and Blankenburg
- Adjusted the base development for the Xinjiang region and the Tarim area
- Wroclaw is again the capital of the Duchy of Wroclaw
- Corrected the city center of Prague ove the food situation in the Andean region
- Added a Market to Hatunqulla to improve the food situation in the Andean region
- ‘New Cahokia Golden Age’ modifier reward now also gives +6 monthly gold income. Setup of the Region
- Removed many starting Towns and Cities from the Andes Region to improve the Food Setup of the Region
- Jalayirids and Hulaguids start now at war man and Middle German Dialects
- Added the new name Rappold to the High German and Middle German Dialects
- Added ruler to the Free City of Nuremberg ese Southern Court
- Added some starting alliances to the Japanese Southern Court
- Corrected spelling of Mörs to Moers nch
- Made the Flanders court language French
- Made Suakin and its ruler Shia om ruling Harla
- Removed the ruler of Makuria from ruling Harla
- Added more Tin RGOs to the American continent can now see the northern coast of Vietnam.
- Countries with the Mongol exploration template can now see the northern coast of Vietnam. the start for the Catholic Military Orders, so they can assign Clergymen as generals.
- Removed the ‘Only Nobility as Leaders’ Noble privilege as an already granted privilege at the start for the Catholic Military Orders, so they can assign Clergymen as generals.
- Fixed the Description of the Worship Patron God Tooltip of some of the Mesoamerican Gods onuses to help them live up to their historical death dates with relative certainty.
- Gajah Mada (Majapahit) and Orhan Gazi (Ottomans) now have amplified “Healthy Character” bonuses to help them live up to their historical death dates with relative certainty.
- Earldoms of Moray, Galloway, and Orkney start with the ‘expl_northern_europe’ explored locations instead of ‘expl_western_europe’
- Lordship of the Isles gets Galley Lords reform and State Piracy policy
- Marie de Chatillon is no longer Muslim
- Added the Liang country in Yunnan ivateer Contracts” Estate Privilege set
- The Knights now start with the “Privateer Contracts” Estate Privilege set
- Rodos now starts with a Dock building ated kings
- In England Ruling history removed repeated kings ge to both Portugal and Aragon at the start.
- Added the ‘Military Orders’ Clergy estate privilege to both Portugal and Aragon at the start. nal life expectancy and parliamentary support.
- Edward Balliol now starts with the unique ‘Heir of Empty Coat’ modifier, granting some additional life expectancy and parliamentary support.
- Modified some Raw Goods and Advances of Savoy for a better Diplomatic starting position against its vassals
Situations
- Completely refactored the AI weights for the Rise of the Turks’ Situation actions.
- Completely refactored the AI weights for the Rise of the Turks’ Situation actions.
- Reduced the cost of the “Press Claims” action in the Rise of the Turks Situation rol a little
- The Rise of the Turks action “Inspect Fortifications” now temporarily raises control a little
- Fixed an issue with AI not using “Declare Oboedientia” hey appear on multiple lines.
- Fixed the End Requirements of the Great Pestilence so they appear on multiple lines.
- Optimized gamespeed slightly during Reformation can now be utilized better by the AI.
- The Italian Wars action “Plan Campaign in Italy” can now be utilized better by the AI.
- The Italian Wars action “Plan Campaign in Italy” has now reduced its cost ries.
- The Italian Wars action “Plan Campaign in Italy” can now target more countries. n panel
- Added information about the effects of the Little Ice at the top of its Situation panel
- Added missing message types for Great Pestilence Actions the Rise of the Turks situation
- Lowered the Price for the “Raise Bey Fortress” action in the Rise of the Turks situation
- Lowered the Price for the “Create Uc Bey” action in the Rise of the Turks situation “Take Capital”
- The Hundred Years’ War CBs now correctly grant the “Superiority” War Goal instead of “Take Capital” of Cardinals, from the previous 300
- Decreased the Total Votes required for the Western Schism to progress to 250 times the total number of Cardinals, from the previous 300
- The Red Turban Rebellion will not be able to spawn if Yuan is already in a civil war.
- Red Turban Rebelions loyalist events will no longer be able to trigger multiple times. wned by Vassal or Uc Bey subjects.
- The Rise of the Turks Situation action “Raise Bey Fortress” can now be used in cities owned by Vassal or Uc Bey subjects.
- The Western Schism will now end with the correct ending effects, helping the Pope relocate to Rome if they win.
- The Rise of the Turks situation, Uc Bey subjects are now location-based countries instead of army-based f creating new ones from your locations.
- The Rise of the Turks situation action “Create Uc Bey” now turns existing vassals into Uc Beys instead of creating new ones from your locations.
- Fixed an issue where clans being landed during the Sengoku would steal the last location of another clan, causing them a Game Over.
- Fixed some wrong logic in the deletion of Japanese clan buildings when they get settled during the Sengoku
- The cooldown for the Join a League action in the Italian Wars is now 5 years. to always defend their own members.
- The Leagues of the Italian Wars no longer have Defense Laws, as they are meant to always defend their own members.
- Countries within the Italian Wars situation will make better choices when it comes to joining Leagues within the Situation.
- Fixed the error in the conditions for ending the Red Turban Rebellions an Wars, instead, they will join and leave on their own via the Situation panel’s Join League action based on weighted diplomatic factors.
- You can no longer manually invite countries to the Leagues of the Italian Wars, instead, they will join and leave on their own via the Situation panel’s Join League action based on weighted diplomatic factors.
- AI will now be more likely to make a better choice as to which League to join during the Italian Wars situation.
- Fixed an issue that did not pick Ahis as the country to be vassalized after the event “The Fall of Ahis” option b on their own via the Situation panel’s Join League action based on weighed diplomatic factors.”
- You can no longer manually invite countries to the Leagues of the Italian Wars; instead, they will join and leave on their own via the Situation panel’s Join League action based on weighed diplomatic factors.”
- The ending event for the Little Ice Age will no longer randomly fire via the monthly event pulse.
- The AI is now better at participating in the Hussite Wars gration” are of your religion
- Added a check so that pops moved via the “Invite Turkic Migration” are of your religion ecause of a Civil War occupation
- The Rise of the Turks event “The Fall of [Bey Fortress Location]” will no longer occur because of a Civil War occupation onomy from the Kingdom of France”.
- Fixed an issue that did not attribute gold correctly when an Appanage used the first option of the HYW action “Demand Autonomy from the Kingdom of France”.
- Limited Red Turban Rebellions CBs to be applicable in the territory of China.
- Added a new Hint for non-HRE countries in the War of Religions Hint
For the entire list of changes available in EU5’s update 1.0.5, you can check out its full patch notes over on the Paradox forums.
Europa Universalis V is available now on PC. Dive deeper into Paradox’s latest effort, by reading our articles covering its console commands, start and end dates, and what we know about potential PS5 and Xbox Series X/S versions.
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