GameWatcher peers around the dark corners of Resident Evil: Requiem to look at the enemies you’ll face.
A new Resident Evil brings new terrors to face, and some familiar, ugly faces return. Resident Evil: Requiem is no different, and from the off, we’ve seen fresh hell as Grace Ashcroft and Leon Kennedy investigate a series of murders, only to uncover another zombie outbreak.
Let’s take a look at what monsters and enemies we know we’ll be running away from and/or blasting the face in Resident Evil: Requiem.
Zombies
A return to Raccoon City sees a return of zombies, but not the shuffling, rotting, brainless husks of old. Well, they’re still rotting, but this variation of the undead holds fresh surprises.
It was revealed that the zombies in Resident Evil: Requiem can retain some of their former personalities in various ways, including talking, using tools, and going about the routines of their old lives. We have already seen variants that sing and clean among the undead, albeit in depressing echoes of what they once were.
That gives the undead an unpredictability that makes Grace Ashcroft’s sections more nervy than if it were just classic undead she had to deal with.
Later in the game, we get different flavours as we return to Raccoon City. The streets have dried up corpses that crawl out of the ground, and the final location sees some fish-belly white lab-grown cadavers.
Blister Heads
Years after Resident Evil Remake gave us the deeply unpleasant Crimson Head zombies, Requiem adds a variation on a theme that’s just as dread-inducing.
If you don’t fully decapitate a zombie or explode their body with a hemolytic injector, they’ll eventually get up again, their head turning into a bubbling mass of tumors.
Now, as Blister Heads, these revived undead come at you with more speed, strength, and ferocity. You’ll either have to run or spend a lot of ammo taking them down a second time.
The Chef
The Chef is a cleaver-wielding monster that stands out as being a bit taller than its shuffling brethren. While Chunk and the Girl are the more notable wandering foes, the Chef is a mini-boss-style zombie that will chase, but not go too far from his kitchen.
Victor Gideon
One of the few enemies we knew something about before launch. Victor Gideon is a former Umbrella researcher who bought the Rhodes Hill Chronic Care Center in the aftermath of Umbrella’s bankruptcy. These days, he uses the center to conduct shady experiments.
Unfortunately, this is where Grace finds herself in the game, and those experiments have something to do with the freaky residents of Rhode Hill.
Chainsaw Wielder
This is just a zombie variant, but it does see the return of chainsaw enemies in a Resident Evil game, and this time, Leon can use the weapon himself.
You’ll come across a few weapon-wielding zombies along the way, beyond chainsaw-wielding ones. Leon must feel like he’s back in Europe again.
The Girl
One of the first foes we saw was this mutant that can barely fit through doorways as it hunted Grace Ashcroft.
This gigantic monster chases you around as a somewhat persistent threat during the opening hours. The lumbering giant largely relies on sound to track you down and can burst through closed doors and clamber out of holes in the ceiling. It even figures out Grace’s hiding spots and smashes them to smithereens.
Physically, its exposed teeth, tattered old robe, and oversized limbs stick out. Just the thought of this thing clomping about with its big, weird feet is a little unnerving.
It has limited eyesight, which Grace can use to her advantage by temporarily blinding it with bright lights. Its skin also sizzles in light.
Chunk
Another stalker type enemy, ‘Chunk’, is not only intimidatingly large, but he also fills up entire hallways, blocking off that entire area. So unlike other enemies, you won’t be able to dodge past.
He rushes toward you with a gaping maw not too dissimilar from the one found on that nightmarish baby in Resident Evil Village. At least the lights are on this time.
He’s unable to fit through certain doorways, though, so there’s tactical respite to be had.
Spider
The ruins of Raccoon City hold many surprises, and one of the first is the return of a familiar foe in a terrifying new form.
Leon encounters this giant mutated spider early on in the outskirts of Raccoon City, and ends up engaging in a chase sequence/boss fight with the bristly bugger.
It’s likely the result of further mutation of the spiders seen in Resident Evil 2 and 3. Not a great surprise for arachnophobes.
Licker β2
Price: $14,000,000~
Originally an infection anomaly, rigorous experimentation revealed the key to activating the mutation, paving the way for commercialization. The product boasts enhanced climbing capabilities and possesses sharp claws and a pointed tongue. Agile and lethal, it excels in vertical spaces, clinging to walls and ceilings before striking with blinding speed.
Threat Profile:
- Exceptional vertical mobility
- Devastating close-range attacks
- Ambush-focused predator
Resident Evil: Requiem makes the Lickers terrifying again by having them show up during a Grace section of the game.
They are fairly easy to avoid, and you can throw bottles to distract them, but things get complicated when they catch Grace in tight confines while zombies shuffle about.
Good thing the game gives you a limited but effective weapon to combat them.
Garmr (CM-G-002)
Umbrella Corporation’s “Cerberus” has been further enhanced and enlarged, resulting in increased combat capabilities. It can track and pursue targets at speeds exceeding 60 mph.
The Garmr is a next-generation evolution of the classic infected hound. Faster, stronger, and significantly more aggressive than earlier Cerberus models, it functions as a high-speed pursuit unit. Once it locks onto a target, escape becomes incredibly difficult.
Threat Profile:
- Extremely fast pursuit speed
- High aggression
- Dangerous in open environments
These giant dogs only show up in one section and are effectively the fodder in a pursuit. You don’t want them to get close, though.
Plant 43 (CX-P-001)
Price: $100,000,000~
A prototype bioweapon developed from a viral plant infection found in the Arklay Mountains and Raccoon City. An incident occurred during the transport of the experimental Plant 43, resulting in an infestation near the service entrance of ARK. Always exercise extreme caution when transporting bioweapons.
Threat Profile:
- Area control and infestation
- Likely immobile or territory-bound
- High environmental danger
As Leon descends into the crater that was once part of Raccoon City, we see familiar tendrils, and it turns out not having a gardener around for a few decades lets weeds grow to dangerous levels.
If Leon wants to progress, he’ll need to root out this mutant offspring of Plant 42.
MR X Tyrant (CM-T-501)
Price: $120,000,000~
A humanoid bioweapon with exceptional combat capabilities. It can execute simple commands, such as tracking and eliminating targets, and comes with a coat as standard for effective human disguise.
Threat Profile:
- Extremely high durability
- Command-responsive
- Relentless pursuit behavior
A Mr. X-style Tyrant, trenchcoat and all, makes an appearance in a familiar locale towards the end of the game to make Leon’s already difficult life a living hell.
Not the weaponized nostalgia I was thinking of, Capcom.
Nemesis-γ (CM-NE-v-001)
Price: Negotiable
Based on the Umbrella Corporation’s parasitic “NE-α,” this mass-produced model focuses on cost reduction and performance enhancement. Repeated improvements have resulted in a significant boost to physical ability and recovery, regardless of the host’s durability. Its focus on recovery makes it particularly dangerous in prolonged encounters.
Threat Profile:
- Enhanced regeneration
- Increased physical performance
- Designed for sustained combat
Elite Guard
After Leon infiltrates The Ark, The Connections send in a crack military squad known as the Elite Guard to prevent him from interfering with Zeno’s plans.
This shady group ambushes Leon, and he must juggle stealth, melee, and ranged combat to get the best of them as they hunt him in a confined space.
They’re just the appestiser though, because their leader is far more formidable.
Commander (Hunk)
What’s a return to Raccoon City without a visit from everyone’s favorite masked Umbrella operative?
Well, that’s at least what everything points to when Leon encounters the Elite Guard commander in the ARK facility. He could be a clone, but there are hints of him sharing Leon’s affliction, and the voice actor is the same.
After a game full of monster fights, Leon going one-on-one with a fellow Raccoon City survivor is a change of pace, and the trained veteran is a match for Mr. Kennedy.
The Commander likes to get in close, and it’s probably the most you’ll need the parry system in the entire game.
Orphans
These creepy children make a hell of an impact in their limited screen time. In a game full of memorable monsters, this provides an unsettling curveball.
The result of early Spencer experiments, the bald, scarred beasties are freakishly strong, red-eyed girls that incessantly giggle as they search for Grace.
You don’t fight them as you’re horrendously underpowered in this section, so it’s all about sneaking past as long as you can.
Zeno
Unsurprisingly, this well-dressed mystery man has some monstrous tricks up his sleeve. Unbelievable speed, regeneration abilities, and a penchant for wearing sunglasses indoors. Truly evil stuff.
We’ll update this with any other monsters we come across once Resident Evil Requiem is released on PS5, Xbox Series X/S, Switch 2, and PC.
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