GameWatcher peers around the dark corners of Resident Evil: Requiem to look at the enemies you’ll face.
A new Resident Evil brings new terrors to face, and some familiar, ugly faces return. Resident Evil: Requiem is no different, and from the off, we’ve seen fresh hell as Grace Ashcroft and Leon Kennedy investigate a series of murders, only to uncover another zombie outbreak.
Let’s take a look at what monsters and enemies we know we’ll be running away from and/or blasting the face in Resident Evil: Requiem.
Zombies
A return to Raccoon City sees a return of zombies, but not the shuffling, rotting, brainless husks of old. Well, they’re still rotting, but this variation of the undead holds fresh surprises.
It was revealed that the zombies in Resident Evil: Requiem can retain some of their former personalities in various ways, including talking, using tools, and going about the routines of their old lives. We have already seen variants that sing and clean among the undead, albeit in depressing echoes of what they once were.
That gives the undead an unpredictability that should make Grace Ashcroft’s sections more nervous than if it were just classic undead she had to deal with.
The Butcher
This could just be a zombie variant, but this cleaver-wielding monster stands out as being a bit taller than its shuffling brethren. a mini-boss variant perhaps?
Victor Gideon
One of the few enemies we do know something about before launch. Victor Gideon is a former Umbrella researcher who bought the Rhodes Hill Chronic Care Center in the aftermath of Umbrella’s bankruptcy. These days, he uses the center to conduct shady experiments.
Unfortunately, this is where Grace finds herself in the game, and those experiments likely have something to do with the freaky residents of Rhode Hill.
Chainsaw Wielder
Like the Butcher, this is probably just a zombie variant, but it does see the return of chainsaw enemies in a Resident Evil game, and this time, Leon can use the weapon himself.
The Big Mama/Hag
One of the first foes we saw was this mutant that can barely fit through doorways as it hunted Grace Ashcroft.
While we don’t know an official name yet, this gigantic monster looks like it will be chasing you around as a somewhat persistent threat. The lumbering giant seems to rely on sound to track you down and can burst through closed doors and clamber out of holes in the ceiling. At one point, it even figures out Grace’s hiding spot and smashes it to smithereens.
Physically, its exposed teeth, tattered old robe, and oversized limbs stick out. Just the thought of this thing clomping about with its big, weird feet is a little unnerving.
It appears to have limited eyesight, which Grace can use to her advantage by temporarily blinding it with bright lights.
Chunk
Another stalker type enemy, ‘Chunk’, is not only intimidatingly large, but he also fills up entire hallways, blocking off that entire area. So unlike other enemies, you won’t be able to dodge past.
He rushes toward you with a gaping maw not too dissimilar from the one found on that nightmarish baby in Resident Evil Village. At least the lights are on this time.
It seems he won’t be able to fit through certain doorways, though, so there’s tactical respite to be had.
We’ll update this with any other monsters we come across once Resident Evil Requiem is released on PS5, Xbox Series X/S, Switch 2, and PC.
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