Publisher Sega and developer Amplitude Studios have kicked off their series of Humankind developer diaries, aiming to offer more details and insight into how the upcoming 4X strategy game is being made.
The first developer diary sees the likes of Studio Head and Creative Director Romain de Waubert and Narrative Director Jeff Spock delving deeper into Humankind's origins.
Humankind Developer Diary
The first Humankind developer diary kicks off with de Waubert calling the 4X strategy game "a game I have been dreaming of doing for the past thirty years".
The experience gained from developing the titles in the Endless series – most of them 4X strategy titles – makes the developer feel confident about taking on Humankind, the "most ambitious project [it's] ever done".
One of Humankind's major feature is allowing players to build their own civilization from a mix of 60 cultures. To this extent Amplitude Studios is working alongside historians to ensure that "the details going into the game are as authentic as possible."
"The idea is that we give the player these historically accurate bricks and they go and build whatever story they want to.", says Spock.
Thus, Humankind won't strongarm players into following a set path that mirrors history. As Senior Game Designer William Dyce points out, "alternate histories" are very much a part of the upcoming 4X strategy title which will let you play out different scenarios, like ones in which the Roman Empire never fell.
Sega and Amplitude Studios aim to release new developer diaries every two weeks, offering more details about Humankind and glimpses of new gameplay.
The second developer diary will focus on the "innovative, fully-tactical Humankind terrain, with its many different biomes, elevations and natural wonders."
Humankind is slated for a 2020 release on PC. You can watch the developer diary detailing its origins below.