Metal Hellsinger's weapons are a vital piece of its action-packed puzzle and trustworthy companions on your journey through its Hells. Boasting distinct standard and ultimate attacks, your choice of loadout gives you different tools to deal with enemies while attempting to stay on beat.
You gradually unlock Metal: Hellsinger's weapons by progressing through its story mode. Its initial levels each introduce one new gun, which you can add to your loadout alongside your ever-present sword and talking skull.
Metal: Hellsinger Weapons
There is a total of six Metal: Hellsinger weapons you can choose from. In any one level, you can have four active weapons with you.
Terminus and Paz – the sword and skull mentioned above – are (mostly) always there for you to fall back on.
Once you've unlocked all the other guns, you can add any other two to your loadout prior to starting a level, for a total of four.
In addition to weapons, you can also equip two unlocked Sigils, which make you more efficient in battle in different ways.
Weapons have their own firing rates; some also use ammo, meaning that you have to get used to different shot and reload timings as you slay enemies and destroy objects.
That's largely because staying on beat and keeping up hit streaks does make you deal more damage while awarding more score. Landing shots and killing enemies will charge your ultimate attack bar.
Below, you'll find the full list of Metal: Hellsinger weapons alongside how their standard and ultimate attacks behave in combat:
- Paz - Talking skull that also narrates your journey through the Hells; standard ranged attack that offers more control over weakening enemies for an execution when you need health; standard attacks on beat also maintain your fury combo bar outside of combat; ultimate crystallizes foes, rendering them unable to move
- Terminus - Sword, useful in melee combat and when dealing with crowds of lesser enemies; if the third standard attack is on beat, it morphs into a powerful overhead slash; ultimate attack greatly increases attack speed
- Persephone - Shotgun capable of firing 8 shots before reloading; powerful up close; attacks on beat can hit multiple enemies but effectiveness decreases with range; ultimate fires a projectile that deals heavy damage and pierces through multiple enemies
- The Hounds - Dual pistols, very precise; can fire 12 shots before reloading; ultimate spawns a clone of yourself which both distracts enemies and fires at them
- Vulcan - Crossbow that shoots explosive bolts dealing area of effect damage; can fire 2 bolts before reloading; damage higher if fired on beat; ultimate attack creates a rift that pulls enemies towards it
- Hellcrow - Deadly boomerangs that slice through multiple foes; do not require reloading, you just have to wait for them to return to you; effective at close-to-mid-range; ultimate summons a whirlwind of crows that damages any enemy that dares come near you
One thing to worth noting, for the guns that have ammo, is that you can perform quick reloads by pressing R on beat at the right time, indicated by distinct yellow arrows.
That's what you need to know about Metal: Hellsinger's guns, loadout choices, and ultimate attacks. For more help with the game, here's what we know about the game's length, Torments and Sigils, alongside how many Hells you'll need to conquer to complete the game.
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