Paradox interactive has reported substantial revenue growth in Q2 2019 compared to Q2 2018, which tells us there’s plenty more room for Paradox to expand into.
According to the CEO, Ebba Ljungerud, Paradox balances well between high profitability and building for the future with early game announcements and clever promotions. This allows the company to continually set new revenue records.
The company’s revenue for Q2 2019 amounted to SEK 387.2 million, which is a considerable 30% increase compared to the same period in 2018. Similarly, their operating profit increased by no less than 55%, and post-tax profit turned out to be SEK 120.3 million. For the most part, this growth in revenue Paradox attribute to Cities: Skylines, Hearts of Iron IV, Imperator: Rome, Stellaris, and Surviving Mars.
The report cites the following events as most important in the context of Q2 2019:
- the release of Imperator: Rome
- the releases of six new game expansions/DLCs for some of their biggest games
- announcement of Empire of Sin by Romero Games
- announcement of collaboration with Double Eleven and continued development of Prison Architect
- Steam Summer Sale (June 25 - July 9)
- election of Mathias Hermansson as a new Paradox board member at the Annual General Meeting on 17th of May
Not all of these are important for fans and customers, of course, but they did mark this chapter of Paradox history, which makes them worth a mention. Ljungerud said that their “positive cash flow comes entirely from current operations and has been extra strong this quarter thanks to an advance payment for our collaboration with Xbox Game Pass,” signifying big things to come.
Naturally, the CEO was quite optimistic about the future: “We enthusiastically look forward to an eventful second half of 2019. For us at Paradox, this year’s highlight will be October 18th to 20th, when PDXCON 2019 takes place in Berlin.”
All that’s left for us to do now, then, is to eagerly await future announcements.