Total War: Warhammer 3 finds itself in hot water again as a series of campaign AI issues, largely stemming from the way in which it handles unit recruitment, have made their way into the spotlight, with developer Creative Assembly issuing an update that reveals plans to partially address them in the upcoming hotfix 6.3.2.
Aiming to release at some point during the week of October 13, Warhammer 3’s hotfix 6.3.2 has a “singular focus” that falls “on Campaign AI Unit Cap Recruitment fixes and the bad AI behavior that stems from this issue.”
Total War: Warhammer 3 Hotfix 6.3.2 Aims to Fix Unit Cap Recruitment Issues Next Week
Initially meant to launch alongside the 7.0 update, hotfix 6.3.2 was decoupled from the upcoming major patch due to the gravity of the issues and the unrest caused among the community, which has taken to once again express its disappointment in the state of Warhammer 3 online and review bomb the game on Steam.
If you’re out of the loop, players began noticing that the campaign AI for factions like the Tomb Kings and the Lizardmen has turned completely passive since the release of update 6.3, which isn’t exactly ideal, even with scores of other opponents to go after.
“The issues with Campaign AI are unfortunately complex to resolve,” wrote Head of Community Adam Freeman on the game’s forums. “We haven’t been able to deliver an immediate fix as we needed to conduct some very thorough investigations into the root causes, but we are working as quickly as the complexity allows. We’ll go into that complexity below for those who want the detail, but if you’re just looking for the headline: we’re on it.
“Hotfix 6.3.2 aims to address the recent problem that we’ve seen where factions aren’t recruiting units into their Armies, and the idle behavior that’s stemmed from that. This issue with recruitment has been a highly visible problem since the release of Update 6.3, but this issue wasn’t caused by 6.3 itself.”
He goes on to note that Warhammer 3’s campaign AI issues related to unit recruitment have been “affecting factions where the AI is tasked with managing Unit Caps” even before its latest update. Simply put, “the AI was building lists of units to recruit without taking caps into consideration, resulting in recruitment failing to occur and stalling the AI decision making process.”
Update 6.3 did, however, make things worse through the “changes that we made to the different resources that are required to recruit units by the Lizardmen and Tomb Kings.” Pooled resources such as Spawning Sequence, Meat, Oathgold, or Skulls contribute to the issues appearing.
Lead Technical Designer Radoslav Borisov then provides a more in-depth explanation for what causes the issues, which you can read in the full post linked above.
To sum it up, they stem from the AI making incorrect assumptions when deciding which units to recruit, these mistakes “lead[ing] to a catastrophic failure in many of our AI systems.”
“We’ve identified and resolved the leading causes for such failures, but it’s very likely there are other cases we are not yet aware of just yet, Borisov continues, attempting to set expectations for what Warhammer 3’s 6.3.2 hotfix will achieve.
“Resolving the immediately known causes of this problem is helping us to remove any denser levels of fog that may be obscuring other possible causes, and as they become known to us, we’ll resolve those too.”
Predictably, new details about the Tides of Torment DLC “will take a back seat until we’ve resolved this issue.” Whether or not this means it might be delayed once more remains to be seen.
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