April Fools has become a staple of the Game industry over the last few years with the date people often overlook become prime time for community managers to sneakily gauge the reception of a potential project or crush the hopes and dreams of its community with a sequel or feature they want but can never have.
Transparency is key these days, and the Rocket League team is delivering it more than anyone right now. In light of recent traffic spikes and other unexpected issues, Psyonix's CEO has put out a lengthy message detailing how they're attempting to tackle the game's unsatisfactory wait times.
No game is perfect, but since the early days Rocket League has had its fair share of server issues produced by having a low-scope game become a sudden hit. Error 68 is the most notorious of these issues.
With Rocket League's 'Dropshot' update planned for March 22, the date will mark the end of the current competitive Season 3 and, instantly, mark the beginning of Competitive Season 4. But how different is it going to feel?
Prep your engines and learn to fly by March 22 as Rocket League is getting an all-new gamemode that requires a firm ability to slam the ball from the sky - Dropshot!
The headline says it all, really. It's as simple as that. Released a few years ago to both critical and commercial success, Psyonix have gone on record to say that expecting a sequel is futile given the nature of the game.
Psyonix and Hot Wheels are teaming up to bring the obvious choice of toy cars to Rocket League. Just thank the gods it isn't Happy Wheels.
If you can't make a living kicking a ball around a field, why not make one bashing it around in a rocket-propelled bat-mobile in Rocket League?
Another months, another loot crate. Rocket League isn't the only game to use these micro-transaction monsters, but they're one the first to have a major farming problem.