Moving forward with plans issued a long while ago now, Blizzard have re-confirmed that legacy operating system support for more modern titles like StarCraft II, Diablo III and World of Warcraft will cease in the coming months.
As early rumours managed to guess yet again, Hearthstone players will soon leave the tropics of the Un'Goro crater for the chilly breeze of Northrend - Hearthstone: Knights of the Frozen Throne launches next month.
If you were hoping to get in on some free StarCraft later in the Summer, that's no longer an option. Blizzard have essentially put a paywall up in front of the upcoming StarCraft: Broodwar ladder and matchmaking features.
Having just about sold over 1 million copies of Age of Wonders, the 1997 team of Triumph Studios have been absorbed into Paradox Interactive in a new business deal.
We haven't heard all that much about Blizzard's plans to remaster the original StarCraft since the reveal earlier this year. Rather, fans have just been taking any mention of past Blizzard games as confirmation of them recieving the same treatment.
Gearing up for Early Access around this time last year, Endless Space 2 has enjoyed a rigorous development time. Headed up as the sequel to Amplitude's original Endless Space 4X strategy game, the sequel is attempting to expand on everything that managed to make the original a household name within the strategy community.
Ever thought the AI of Galactic Civilizations III could wage war against you in an more efficient manner? Did you want additional bloodshed and opposition? Good. You're getting it.
Heading into South Korea early this year, Blizzard announced StarCraft Remastered - a spuced up, HD version of the original strategy classic that retains its aesthetic while making it more appealing for newer hardware.
While E3 starts to wind down after an exhausting - if not exciting - week of gaming goodness, Paradox Interactive have those covered who'd rather spend the time conquering the world while the rest eyeballs games far further down the release calendar.
In the case of Amplitude Studios and Endless Space 2, plans to keep momentum high after release were shot down when rushed out content meant injecting game-breaking bugs into the public version of the game.