Wardogs bucks the trend for multiplayer combat games by doing away with established class archetypes. Instead, players choose a loadout at the start of every match and use that to create a custom class suited to their personal playstyle.
This means that if you want to focus on logistics and build fortifications for your team, you can, just as easily as you can set yourself up as a heavily-armed assault trooper. The main barrier to available items is cash and XP; both are awarded during and after matches according to performing certain actions (like tipping a helpful player who gives you a lift in a helicopter, through to wiping out enemies with headshots). New players start with $10,000 and there are no microtransactions involved in Wardogs.
As Bulkhead’s UI/UX Designer, Aaron Bake, put it in a developer Q&A video: “The more you play, the more you can unlock. And the way you play determines what you can unlock.”
Bulkhead has also confirmed that, for Wardog’s early access release, persistence will be the cash you earn, not items or equipment. However, there are plans to implement mini-games with Wardog’s full release, which will allow players to earn extra cash and various unlocks (plus skill upgrades) outside of the main game.

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