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Company of Heroes Summary


Company of Heroes Review

Company of Heroes could be the most revolutionary RTS to come along in awhile.

Latest news

Relic promises to reveal "a few cool new things" at Gamescom

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Relic is coming along to the Gamescom party, and the developer is promising to talk about "a few cool new things" they've got in the works.

Specifically it's the Company of Heroes team that will be attending. Might we be about to see another expansion pack in the same vein as Western Front Armies?

SEGA releases new DLC and updates for Company of Heroes franchise

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SEGA has released the next big update for Company of Heroes, which will see a number of key feature updates to the game's Steam functionality, such as secure leaderboards, battle and arbitration servers.

The latest release in the series, Company of Heroes 2, has also been updated with a Theatre of War pack called 'Southern Fronts’, which will retail at $4.99/£2.99/€3.99/AUD 6.49 on Steam. Two free maps have also been made available, along with several game improvements and the ability to upload community created maps to Steam's Workshop.

Relic begins Company of Heroes 2 open beta, ends June 18th

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The open beta for Relic Entertainment's Company of Heroes 2 is officially open for business. It will launch a little later today and run until June 18th giving fans a two week competitive and co-op multiplayer taster.

Six of the RTS sequel's maps will be made available, with the first 45 levels of the game's progression and bulletin system. All unlocks earned will carry over if COH2 is purchased within 60 days.

Red Star Edition announced for Company of Heroes 2

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Relic has announced the Red Star Edition of Company of Heroes 2, which among other bonuses will include the original Company of Heroes with both the Tales of Valor and Opposing Fronts expansions.

Bilson proud of portfolio his team built "under duress" at THQ

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Former EVP of core games at THQ, Danny Bilson, recounts his time at the now extinct publisher, saying it was "brilliant at what it did" from 1991 to 2007 making a fortune for themselves and investors.

There were "legacy issues" which plagued the company, slowing them down. They went from casual and licensed titles to AAA but were "shutting studios the whole time," says Bilson.

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