Dead Rising 2: Off the Record Summary

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Dead Rising 2: Off the Record Review

What happens in Fortune City stays in Fortune City. Literally..

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Dead Rising 2 and expansion Dead Rising 2: Off the Record ditch GFWL for Steamworks today

Dead Rising 2 and expansion Dead Rising 2: Off the Record ditch GFWL for Steamworks today

Dead Rising 2 and its standalone expansion Dead Rising 2: Off the Record will both make the transition over to Steamworks today, ditching Games for Windows Live. Anyone who owns the games either through Steam or in boxed retail form can net a free Steamworks copy, though if you bought directly from GFWL you're out of luck.

Dead Rising 2 and Resident Evil 5 to be moved over to Steamworks next year

Dead Rising 2 and Resident Evil 5 to be moved over to Steamworks next year

It's a mass zombie outbreak on Steamworks - Capcom's undead-smiting hits Resident Evil 5, Dead Rising 2 and Dead Rising: Off the Record are all migrating over to Valve's platform "early next year". These are the latest Games For Windows Live titles to make the switch to a server framework people generally don't despise with every fibre of their being.

Capcom Vancouver axes 7% of its staff

Capcom Vancouver axes 7% of its staff

Dead Rising 2 developer Capcom Vancouver has announced in its twitter feed that the studio has cut 7% of its workforce today. The developer, however, added, "We’re still growing and aggressively seeking great talent."

Xbox Live Arcade content for 17th to 25th April detailed by Major Nelson

Xbox Live Arcade content for 17th to 25th April detailed by Major Nelson

Major Nelson has revealed the major content coming to the Xbox 360 for the coming week from now through to the 25th April, which will include the highly anticipated Xbox Live Arcade games like the racer Trials Evolution and the blood-drenched Bloodforge, as well as some Games on Demand content like NHL 12 and Dead Rising 2: Off the Record.

Capcom "try to keep the gap as small as possible" between console and PC

Capcom "try to keep the gap as small as possible" between console and PC

Why are Capcom's PC releases usually later out the door than on consoles? Because the console code gets finished first, and then the work on PC begins. This won't change. Unless they 'sit' on the console code until PC is ready, which they "can't do from a business planning perspective," it will continue as it is. They do try to keep the gap "as small as possible".

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