Mighty No. 9 Summary
Poor Keiji Inafune. Inafune was part of the team that created the original Mega Man games. He has experienced some wonderful highs, but the launch of Mighty No. 9 has to be one of his career lows. At first it seemed like Mighty No. 9 would work out well, earning close to four million dollars in just one month. However, lots of money didn’t seem to help Inafune’s studio, Comcept Inc create a good game.
The reviews for Mighty No. 9 have been, well, awful (when you consider the team behind the game). Currently sitting at 60 on Metacritic (looking specifically at the PlayStation 4 version), Mighty No. 9 has been a huge disappointment for everyone involved, including Inafune himself.
Did you happen to watch the Mighty No 9’s trailer yesterday? We’ve included it at the bottom of this article, make sure you watch it because it is really something special. The trailer has become infamous on YouTube, amassing over nine thousand (honestly, I didn’t mean to do that) thumbs down votes. According to a tweet by Takuya Aizu, the CEO of Inti Creates (co-creators of the game), it sounds like the trailer was created by Deep Silver, the publisher of the Mighty No 9.
If you’ve seen the trailer, you’ll know exactly why the video is receiving so much criticism. Some of dialogue in the trailer is just sad. “You can absorb their power-ups, stuff that will make you faster and stronger, and make the bad guys cry like an anime fan on prom night.” spewed the voice actor. Takuya Aizu can’t believe what he witnessed in the trailer, saying in his tweet: “What the hell was Deep Silver thinking making a crappy PV like this?! Unforgivable.”
Mighty No. 9 was expected to meet a 9th February release date, but Comcept boss Keiji Inafune announced in a Kickstarterthat the game would be delayed to sometime this Spring.
Mighty No. 9 has had a lot of backers frustrated with its track record of delays, but a report via GameSpark claims Inafune publicly addressed concerns about the game, its setbacks, and his expectations and future plans for the indie-backed IP at a recent lecture at Unreal Fest 2015 in Yokohama.