RollerCoaster Tycoon World Summary
With the questionable launch dates of both Rollercoaster Tycoon World and Planet Coaster falling so close to each other, we boiled it down to a bit of shallow rivalry. But what if the issues run deeper between Atari and Frontier Developments? Because one is now suing the other.
The battle of the rollercoaster sims wages on. With both RollerCoaster Tycoon World and Planet Coaster having released just a day apart, they're still at each other's throats when it comes to content updates too.
During the beginning years of the VR movement, rollercoaster tasters were typically used to demo most of the competing virtual reality headsets due to the genre's erratic movements and varied feelings of depth and height. So now that we have both Planet Coaster and RollerCoaster Tycoon World out in the open, why aren't they VR enabled? Well, with a mobile phone, we can do that ourselves.
We've spoken quite a bit about Planet Coaster this past week; from showing you some of the game's fantastic coaster crashes to talking through some of the finer systems like object rotation and priority passes. But what about Rollercoaster Tycoon World? The official spiritual successor to the famous franchise? It's due out the day before, but where's the traction?
Atari has announced that its theme park game, RollerCoaster Tycoon World, will be coming to Steam Early Access on March 30th. It was originally meant to be a full release, although it seems Atari have decided to go down the Early Access route.