We already know that there’s an expansion pack on the way for Colossal Order’s excellent city-builder Cities: Skylines, but it sounds like that’s far from the only new addition that the team’s got in store for players over the next few years.
Speaking to TechRadar, the studio’s CEO Mariina Hallikainen said that until the technology used to create the game becomes obsolete, players can expect the studio to continue to support the game.
”As long as we possibly and technically can while people enjoy playing the game,” promised Hallikainen. ”I think the point where we have to move on to a sequel is when the technology is in such a state that it doesn’t make any sense to continue working on Cities: Skylines. I’m hoping that will be some years in the future because there’s so many ideas we want to add to the game before going there.”
Along with the game’s talented modding community and their endless reserve of cool ideas, that should mean that lots of cool new features are on the way. Hallikainen says that the team wants to focus on systems that modders might find difficult to implement, such as those oft-requested natural disasters. People just want to watch the world burn.
”We want to make things that are really grand and big,” she explains, ”and we’re not sure how easy natural disasters would be for modders to do. To have developers working on big features like that would be beneficial for all Skylines players because we need to remember that the majority of players don’t use mods.”
Colossal Order is set to reveal Cities: Skylines’s first major expansion at Gamescom 2015 this August, along with their plans for further paid and free content. The game’s 1.1 patch dropped yesterday, adding 30 new buildings and a bunch of other fixes and tweaks.