Several in-engine screens of the initial concept for Id Software’s Doom 4 were leaked last month, and I don’t think I was alone in thinking they looked precisely naff-all like the demon-blasting shooter series we know and love.
Bethesda certainly agreed with me. Marketing VP Pete Hines has been talking to Polygon about the canned project, and his assertion that it felt like Call of Duty “with a Doom skin on it” doesn’t surprise me in the least.
”You can probably close your eyes and imagine a ‘Call of Doom’ or a ‘BattleDoom’ game, where it starts to feel way too much like: ‘Wait, this doesn’t feel like Doom, it feels like we’re playing some other franchise with a Doom skin on it,’” said Hines.
You can check out some leaked footage of the planned game above. Red Faction maybe,Doom, definitely not. There’s no footage of the actual shooting, but Hines says it felt nothing like the current build.
”It wasn’t fast enough,” he explains. ”The way that the demons worked. The visceralness of the combat. A lot of the stuff that you see with the finishing moves wasn’t part of it at all. The combat was more disconnected, you almost found yourself taking cover at times and using things from other FPSes, which might be fine for them, but for Doom it just doesn’t feel right.”
The actual, definitely happening Doom was shown off at E3 earlier this month. It’s looking a lot better. A release is planned for Spring 2016.