Likely coming at least a year after its initial reveal, for those who couldn't attend the E3 Press show for some hands-on time within Fallout 4 VR, rest assured you will get your chance.
Speaking to Glixel over the weekend, Todd Howard - big boss over at Bethesda Game Studios - reassured the publication that the game would see the light of day and that "You can play it start to finish right now," But what's the hold up? Bugs, of course!
Developing for VR is a tricky situation, and Todd is well aware of his company is falling into similar holes that other developers have wound up in when working on titles for a platform that's still in the early stages of development. Confident that Fallout 4 in VR works "because of the interface", his team is still working on ironing out some of the more troublesome specifics. But in terms of the user interface, he confirms that the famous Pip-Boy in-game device functions just you'd expect it to in a virtual reality environment. Now we can't wait for someone create something similar within Goldeneye.
Acknowledging that some other VR games have difficulty when it comes to melding movement and gunplay within the confines of a VR platform's constrained space of operation, he feels its where the V.A.T.S system of Fallout really has a leg above the rest. Though the entire Fallout series has slower gunplay than most other shooters, the ability of slowing down time and selecting specifically which limbs to target with a weapon feels "awesome". Movement, on the other hand, is where he feels needs the greatest care. Though it's currently using the standard teleportation method of travel seen without other VR games, Howard hopes to ship Fallout 4 VR with support for numerous different methods of locomotion. Dust off the Virtuix Omni, folks. The treadmill is back in fashion!
To read the full interview, head on over the Glixel post in which this post draws its information. There's no solid release date just yet, but Howard assures us "It's going great."