With so much hype behind it, For Honor was just another Ubisoft project that couldn't hold up to its promise. Server issues plagued the game from the start, and its twitch-heavy combat system was just too much for a predominately PvP experience. But after 5 months of continued support while player numbers have dwindled to an average of below 2000, Ubisoft have been committed to the cause, likely hoping for some of rebirth like Rainbow Six Siege or The Division they group put out before it.
For Honor Is Struggling With Just Over 2,000 Average Users Months After Launch
Major Shake-ups Are Coming To For Honor's 'Wait and See' Combat Meta
Two new seasons will take place starting this August and November. Sticking to the same approach as certain other Ubisoft titles, each season will deliver new maps, gear and heroes - with the new characters being dished out to season pass holders a little earlier. From there, the combat mechanics uttered in the PTR patch notes - available here - should help reinvigorate the current turtle defense meta into something that encourages a more brutality. Then there's a handful of new game modes like ranked 4v4 across a new, currently unnanounced new PvP mode will join a 'duel tournament' feature at a later date. If any of these proposed changes have the potential to draw you back into the game, a new revised Training mode should be a helpful refresher course. For any newcomers, it should teach you some more of the advanced techniques practiced by the veterans. Will this be enough, or is For Honor just a complete write-off at this point?



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