Vampire The Masquerade: Bloodlines 2 is one of our most anticipated games, and we know we're not the only ones looking forward to the upcoming RPG from Paradox Interactive - which made the announcement of a delay to Bloodlines 2 to late 2020 all the tougher to swallow.
While Paradox and developer Hardsuit Labs posted a blog post where they explained how they didn't want to repeat the mistakes of the first Bloodlines - which was rushed to release - we spoke to Paradox at PDXCON and asked for further clarification on the delay.
While the Vampire The Masquerade - Bloodlines 2 developer delay post mentions the reasons as both not wanting to repeat the mistakes of Bloodlines 1 and that "your feedback was invaluable in this", we thought we'd talk to Paradox about this feedback - and any further clarification the publisher could offer.
We spoke to Florian Schwarzer, Senior Product Manager at Paradox, who talked to us about the delay and why it needed to happen. "Fundamentally, there are obviously features of the game in development that are further along or moving faster than others," Schwarzer explained.
Regarding the fan feedback, presumably from the first gameplay demo, Schwarzer suggests that it was only a little helpful, and there was actually a bigger reason for the delay - that the team didn't want any areas to be rushed.
"Whilst you have things where it was very useful to get that feedback, the fundamental reason that we decided that we needed to take a bit more time with the game is simply that - folks, this is a big game with a lot of content, and we don't want to end up in a place where the last things that we put in don't get the time and love we want to put into it, or that we couldn't do it entirely how we wanted."
We'll have more on Vampire: The Masquerade - Bloodlines 2 soon, and hopefully we'll get a proper release date in due course.