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We live in a world of remasters. The last console generation ushered in remakes and reworkings of games that sat comfortably on the machines that preceded them. Now, with a new generation in full swing, games of the last generation are being remade for the current.

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Moving forward with plans issued a long while ago now, Blizzard have re-confirmed that legacy operating system support for more modern titles like StarCraft II, Diablo III and World of Warcraft will cease in the coming months.

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The guys behind Brink team up with renowned World of Tanks publisher, lending their industry-wide multiplayer experience with one of the scene's leading groups.

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Even if your wish for Half-Life 3 was to ever come true, it wouldn't satisfy the itch for very long. That's the idea we're getting from series writer Marc Laidlaw.

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When Space Hulk: Deathwing got closer and closer to release, everything seemed fine. But once players got their hands on the open beta client, thousands of bulky pest controllers helped unearth many a few too many bugs.

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The StarCraft II esports scene may not be quite as big as it once was, but Blizzard are still trying to reinvigorate it - but funding a tournament in a similar fashion to Valve's DotA 2.

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The big question of 'more races when???' still hasn't been answered by Relic Entertainment, but they've put out a new patch for Warhammer 40,000: Dawn of War III that does feature a few commonly requested changes - and a new map.

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In yet another string of events that's likely to have someone calling out Half-Life 3 confirmed, Valve have stirred the pot by updating the original Half-Life first released in 1998.

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Following a massive hype train that wrestled with controversy upon release, Hello Games have been doing everything within their reach to keep No Man's Sky alive - and to make up for the miscommunication that led to the ambitious space sim being regarded as far more ambitious than it was ever meant to be.

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Toward the turn of 2017's second half, Slitherine Games teased - and quickly confirmed - that they had been working on a rather important IP for the last year - Battlestar Galactica: Deadlock. But how much do we know about what's to come?