Half-Life 2: Episode One Summary
It's never great having to report on the death of a gaming icon, but Robert Guillaume played a big role in the continued culture of PC gaming. With a key role in Half-Life 2 - a title just about any gamer knows of - knowing he'll never return whether we get Half-Life 3 or not is a major upset.
Le Minh, former Valve developer and creator of Counter-Strike, has said he's seen concept artwork for the long-sought-after Half-Life 3, admitting it's "kind of public knowledge" Valve is working on it in secret.
He "did see something" belonging to the Half-Life universe, and will "go out on a limb" to say it's Half-Life 3. Minh also saw the "new Left 4 Dead" which "looks great" .
Why no Half-Life XVIII by now? Gabe Newell has commented a little on why they don't just churn out Half-Life sequels, much to the dismay of many, as they decided to tackle multiplayer games instead.
This was when there had "never been a commercial successful multiplayer game" before, yet they went for it. They also had plenty of insiders doubtful of Steam, future overlord of PC gaming.
How, within a simple few seconds, do you get a significant player base frothing at the mouth? You get a Valve executive to teasingly point at the number '3' in an elevator, before choosing another level in the building.
Naturally this might be thought of as a Half-Life 3 trolling, but there's a real significant chance this might be for a Left 4 Dead 3 reveal. It's got an 'L', a '3' and a '4' in the clip.
Viktor Antonov played a crucial role in Valve's Half-Life 2 as it was he that concepted a lot of City 17 and the Combine architecture. Why did the art director leave Valve of all places?
Actually his explanation is quite a simple one. Valve "stopped making epic, triple-As," and turned to episodes. That just wasn't enough to satisfy Antonov, who has worked at Arkane on Dishonored.