Homefront: The Revolution Summary
While the narrative designer of Homefront: The Revolution commented on the possibility of bolstered sales during the month of May, the hopeful comments certainly didn't mean much for his own game. Recently speaking to MCV, Deep Silver admitted "We released Homefront: The Revolution too early".
Homefront: The Revolution had a troubled development, which is something the developers are pretty, although this wasn't helped by the technical problems that crippled the launch period too.
Consistently, across all platforms – PC, PlayStation 4 and Xbox One – users would report struggling frame rates, with Anthony Shelton claiming in ourthat he couldn't reach 30 FPS on the lowest setting even on a mid-range machine.
Homefront: The Revolution ends with a message from the Studio Head of Dambuster talking about the game’s troubled development.
The message comes from Hasit Zala, Studio Head of Dambuster. Zala writes about the troubled development of Homefront: The Revolution which some people may not be aware of. He goes on to talk about how despite the troubled development, the team managed to deliver ”a quality game”.
The Expansion Pass for Homefront: The Revolution will contain three single-player campaign expansions as well as some online bonuses.
The Expansion Pass (otherwise known as a Season Pass) introduces the first two add-ons: ‘The Voice of Freedom’ and ‘Aftermath’. These expansions will add new districts to explore and promises to add ”several hours of original single-player content that complements Homefront’s huge 30-hour campaign”.
Deep Silver and Dambuster Studios today released an opening cinematic backstory trailer for Homefront: The Revolution, titled 'America Has Fallen'.
Homefront: The Revolution is a re-imagining of an alternate history that goes back to the ashes of the Korean War and documents the fall of one global superpower - and the rise of another, driven by the ruthless APEX Corporation.