Lost Planet 2 Summary
Latest Updates
Capcom aims to shorten development cycles
![Capcom aims to shorten development cycles](https://images.gamewatcherstatic.com/news/image/1/85/10341/index_0025478.jpg)
Capcom CEO Kenzo Tsujimoto has told investors the publisher hopes to cut development times from three or four years to around two and a half years.
Capcom has "history-making" 5m total sellers for fiscal 2011
![Capcom has "history-making" 5m total sellers for fiscal 2011](https://images.gamewatcherstatic.com/news/image/8/03/16078/index_0018054.jpg)
Publisher Capcom's fiscal year report is out and things are great, no really they are. Sales were up 46% from the previous year, and profit leapfrogged 258%. That means $96 million got pocketed. PSP's Monster Hunter Freedom 3 "played the lead role" for Capcom's success, shipping a mighty 4.6m copies in just Japan.
Capcom reveal 2010 big IP sales
![Capcom reveal 2010 big IP sales](https://images.gamewatcherstatic.com/news/image/2/42/17502/index_0016299.jpg)
December 31st saw Capcom's third quarter come to a close and now the publisher has released sales figures for their major releases in 2010. Dead Rising 2 has so far accumulated 2.2 million sold, Super Street Fighter IV grapples 1.6 million and Lost Planet 2 finds 1.5 million. They all lost to...
Takeuchi: This "fun period" has 'no set answer' to fiscal success
![Takeuchi: This "fun period" has 'no set answer' to fiscal success](https://images.gamewatcherstatic.com/news/image/6/7b/17606/index_0016169.jpg)
Capcom producer Jun Takeuchi has commented that our industry is enjoying a "fun period," thanks to the breadth of choices out there for studios. However it's also a "rough time for developers" as people "can't tell what you should be investing in" - no one has the answer. It's best not to have one?
Inafune 'scorns' Japanese industry
![Inafune 'scorns' Japanese industry](https://images.gamewatcherstatic.com/news/image/7/13/18527/index_0014909.jpg)
Keiji Inafune, now formerly of Capcom, has called the Japanese games industry a "communist state," where working hard " is your own loss." Doing less is "more advantageous." Good games don't come from taking it easy, it involves risk. Overseas developers more "independent" and driven.