The Elder Scrolls III: Morrowind Summary
Those of you who played The Elder Scrolls III: Morrowind way back when probably know a thing or two about the Clockwork City. With that game taking place 700 years after the events of The Elder Scrolls Online, wouldn't you like to see how the mechanical marvel looked 7 centuries ago?
As early as Skyrim launched on PC, fans took it upon themselves to use the game's fancy engine magic to craft the RPG they really wanted - a prettier looking version of its prequels Oblivion and Morrowind.
The team behind ambitious-to- mod Skywind has been reaching out to its fan community in order to find voice actors to read the huge amount of NPC dialogue in the game, and it's shown off some of the results in a recent
Judging by some brief sample videos like the one embedded below, it's some very impressive work. I've played dozens of retail games with way worse voice acting than this.
GOG.com hasBethesda Softworks to add a bunch of the publisher's classic titles to its retail library. In addition to three venerable RPGs, you'll also be able to pick up the original Fallout and Doom games.
Another month goes by, and another impressive slice of gameplay footage is released by theteam, currently hard at work on their Morrowind-to-Skyrim conversion.
Videos like this are a bit of a nostalgia rush for me - look, there's the Red Mountain, there's Azura's Coast, oh god there's one of those hideous parastic worms. I'd almost forgotten just how alien and strange the world of Morrowind is. I'd almost wish we'd head back there in the nextgame, but on second thought it's probably time for something new. Anyway, if Bethesda did decide to revisit, that would kind of undermine the astonishing amount of work put into this mod, wouldn't it?