The Elder Scrolls III: Morrowind

EU & US Release date: 1 May, 2002
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The Elder Scrolls III: Morrowind Summary

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Venture Back Into Morrowind's Clockwork City With The Elder Scrolls Online Update 16

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Those of you who played The Elder Scrolls III: Morrowind way back when probably know a thing or two about the Clockwork City. With that game taking place 700 years after the events of The Elder Scrolls Online, wouldn't you like to see how the mechanical marvel looked 7 centuries ago?

Cyrodiil and Morrowind Are Looking Good Within The Skyrim Engine

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As early as Skyrim launched on PC, fans took it upon themselves to use the game's fancy engine magic to craft the RPG they really wanted - a prettier looking version of its prequels Oblivion and Morrowind.

Skywind mod team talks voice acting, music and more in latest blog post

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The team behind ambitious Morrowind-to- Skyrim mod Skywind has been reaching out to its fan community in order to find voice actors to read the huge amount of NPC dialogue in the game, and it's shown off some of the results in a recent blog post.

Judging by some brief sample videos like the one embedded below, it's some very impressive work. I've played dozens of retail games with way worse voice acting than this. adds roster of classic Bethesda games to its library

article image has teamed up with Bethesda Softworks to add a bunch of the publisher's classic titles to its retail library. In addition to three venerable Elder Scrolls RPGs, you'll also be able to pick up the original Fallout and Doom games.

Skywind mod team releases new trailer to prove they're "still alive and working just as hard"

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Another month goes by, and another impressive slice of gameplay footage is released by the Skywind mod team, currently hard at work on their Morrowind-to-Skyrim conversion.

Videos like this are a bit of a nostalgia rush for me - look, there's the Red Mountain, there's Azura's Coast, oh god there's one of those hideous parastic worms. I'd almost forgotten just how alien and strange the world of Morrowind is. I'd almost wish we'd head back there in the next Elder Scrolls game, but on second thought it's probably time for something new. Anyway, if Bethesda did decide to revisit, that would kind of undermine the astonishing amount of work put into this mod, wouldn't it?

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