The horses are on the move as the Great Khan and his hordes can now terrorise nations from the Central Asian steppes to the very far shores of Europe. It won't be easy though, but what is in Crusader Kings II?
Clan politics will have to be carefully navigated in Horse Lords, and existing powers can now take advantage of the Silk Road trade routes, and new temporary forts to hold enemy territory.
Alongside the launch of the new expansion is patch 2.4.1 with the full changelog.
Crusader Kings II: Horse Lords releases on PC today.
▪ Larger Map: The steppes of Central Asia are now open for you to conquer or develop
▪ New rules for nomads: Now distinct from other pagan tribes, the Mongol and Turkic nomads draw strength from open pastures and large populations
▪ Clan management: Struggle alongside rival clans within your nomadic nation, even launching civil wars to keep your khan on top
▪ Tributaries: Vassals are often a lot of trouble, so why not simply force a conquered enemy to send you a load of gold every now and then?
▪ The Silk Road: This great historical trading route linked the Mediterranean and the Far East. Exploit its wealth or pillage its trade posts
▪ Forts: New temporary structures you can build to hold enemy territory while your army marches onward