Star Wars: Zero Company arrived with its character creator locked down, a fairly stiff economy and the usual Unreal Engine stutter, and modders got to work almost immediately. There are already 79 published mods on Nexus, and the most popular of them are not cosmetic curiosities: they unlock the customisation options the game holds back, cut the grind between missions, and add more Operators to your squad.
The ones below are currently, 1 week after the game's release, most popular mods. One piece of practical advice before you start: a good number of these need UE4SS, so install that first, and if you plan to run more than two or three mods at once, pick up the dedicated mod manager before your load order turns into guesswork.
UE4SS for Star Wars Zero Company
Not a gameplay mod at all, but the scripting layer that many of the more ambitious mods on this list are built on top of. This is a compatibility build tested specifically against Zero Company, and it is the single most downloaded file for the game. If a mod's description mentions UE4SS as a requirement, this is what it means, so get it installed and working before anything else.
Ultimate Engine Tweaks
A collection of Engine.ini changes aimed at removing most stutters, improving performance and stability, cutting input latency and sharpening the picture. It touches configuration files rather than game content, so nothing about the campaign changes. Worth trying before you go hunting for hardware upgrades if missions are running rough on a machine that should handle them.
View Ultimate Engine Tweaks on Nexus Mods
Full Customization Mod - Mandalorian, Padawan and More
The most endorsed mod for the game, which tells you how much players wanted this particular restriction lifted. It unlocks full customisation of your playthrough, letting you play as or build your own Mandalorian or Padawan, and extends the same freedom to Hawks rather than leaving him as the game ships him. If you only install one cosmetic mod, this is the one.
View Full Customization Mod on Nexus Mods
Squad Six - Six Unit Deployment
Raises the maximum deployable squad from 4 Operators to 6, and expands the deployment view to accommodate them. Two extra bodies changes the tactical maths considerably, so be clear with yourself that this makes the game easier rather than merely different.
Operations Tweaks
Changes both the price of Holotable operations, in intel and credits, and how long they take to complete. It ships in four variants so you can decide how far to push it, from a mild trim to something considerably more generous. This one targets the between-mission management layer rather than combat, which is where most of the game's grind actually sits.
View Operations Tweaks on Nexus Mods
Upgrade Discounts and Durations
Makes base upgrades cheaper, faster, or both. Every Facilities, Crew and Weapons upgrade is covered, across twelve combinations that set credit costs at 25, 50 or 75 percent of vanilla with matching reductions to build time. The granularity is the appeal here: you can shave the edge off the economy without flattening it entirely.
View Upgrade Discounts and Durations on Nexus Mods
Blackmarket Discounts
The same treatment applied to the Black Market. Every utility item and weapon modification costs 25, 50 or 75 percent of its vanilla price, depending on which variant you install. Useful if you find yourself window shopping for gear you can never quite afford, which is a common complaint about the mid-campaign economy.
View Blackmarket Discounts on Nexus Mods
Expanded Wardrobe and Customization
Opens up compatible story and NPC outfits, widens the Appearance options across the playable species and adds a small, deliberately restrained Armory selection. It is a gentler alternative to the full customisation mod above, and a reasonable pick if you want more choice without unlocking absolutely everything at once.
View Expanded Wardrobe on Nexus Mods
ZCOM Mod Manager
An open-source mod manager built specifically for Zero Company, which understands the game's mod payloads rather than treating them as arbitrary files to shuffle around. Once you are running more than a couple of mods this is what keeps the list manageable and makes conflicts visible, and it is the tool most likely to save you a broken save file.
View ZCOM Mod Manager on Nexus Mods
UE4SS Cheat Menu
Unapologetic cheats, delivered through a menu: recruit up to seven enemies to your own squad against an eleven unit team cap, take infinite player turns with permanent advantage, speed up enemy turns and add intel or credits whenever you like. It needs UE4SS installed first, and it will comprehensively dismantle any tension the campaign had.
View UE4SS Cheat Menu on Nexus Mods
Better Camera
Adds gradual zoom on the mouse wheel with more usable maximum and minimum limits, and makes zoom levels persist across the various camera stances the game switches between. A small quality of life fix that you stop noticing almost immediately, which is the highest compliment this kind of mod can earn.
View Better Camera on Nexus Mods
Cheaper Skills
Reduces the cost of ability upgrades in the Focus tree, in two variants: every level-up costs a single Focus Point, or all Focus Point costs drop by a set percentage. The first is generous enough to let you build an Operator exactly as you imagined them; the second keeps some of the choice intact.
View Cheaper Skills on Nexus Mods
Mission Tweaks - HoloTable Expiry
Optional missions on the HoloTable stay available for longer, either twice as long as normal or, in the second variant, indefinitely. It removes the quiet pressure to take missions before they lapse, which suits a slower, more completionist campaign.
View Mission Tweaks on Nexus Mods
Expanded Armory - Dual DC-17 Blasters
Adds Clone Commando armour, Captain Rex's armour and a functional DC-17M to the options available for custom characters, including Rex's dual blaster setup. Worth pairing with one of the customisation mods above, since the appeal of the extra gear depends on being able to build the character to carry it.
View Expanded Armory on Nexus Mods
Cheaper Actions
Adjusts movement distance and action point pools for both allies and enemies, making long moves, two and three point actions and advantage abilities less expensive. Because it applies to both sides, it changes the tempo of a fight rather than simply handing you an advantage, which makes it one of the more interesting balance mods here.
















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