Bethesda seem to be quite eager to go all-out when it comes to introducing novelties to the upcoming Fallout release: Fallout 76. The latest in a long line of additions to the series is the way devs are going to be introducing Fallout's iconic perks to the Wasteland.
To be more exact, Bethesda plan on setting up perk packs (which will work similar as to how boosters do in TCGs) and then methodically releasing them according to real-world events, the actual calendar dates, and such.
According to Todd Howard, there are going to be hundreds of perk cards available in Fallout 76, and this way of introducing them into active gameplay allows Bethesda to be 'very flexible moving forward'.
Apparently, Bethesda will be replacing the by now standard level-up-choose-perk mechanics with a "more balanced" slot-in, slot-out system, where players will be able to change their character's build on the fly, instead of keeping perks fixed all the way through.
Does this mean that Beth will be selling perk packs as part of Fallout 76's microtransaction scheme? Well, we just don't know yet, as there's no info available as of now, but it does seem quite likely. Fallout 76 is due to release on 14th of November, but you can look into joining a beta in the meantime!