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Half-Life 2 Summary

9.0
excellent

Half-Life 2 Review

Once again, players are thrust in the role of the future super soldier, as well as super genius, Gordon Freeman, and your job is to save the world from destruction at the hands of the Combine.

Latest news

Marc Laidlaw Expected The Half-Life Franchise To Be "one cliffhanger after another"

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Even if your wish for Half-Life 3 was to ever come true, it wouldn't satisfy the itch for very long. That's the idea we're getting from series writer Marc Laidlaw.

Ready Your Half-Life 3 Ideas - The Original Half-Life Just Received An Update After 19 Years

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In yet another string of events that's likely to have someone calling out Half-Life 3 confirmed, Valve have stirred the pot by updating the original Half-Life first released in 1998.

Gabe Has Regrets From The Half-Life Series - And Other News From His AMA

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Gabe L. Newell closed the doors on his open Questions and Answers 'AMA' session on Reddit yesterday around an hour after it began. Not through spite or for dodging too many Half-Life 3 questions, but simple because you need to have some cut-off to stop yourself from feeling the need to answer thousands of questions from people would like nothing more than to be your friend.

Half-Life Projects "Ultimately Just Starve To Death" Says An Anonymous Insider

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If a source it to be believed, we might never see a worthwhile conclusion to the Half-Life franchise until someone at Valve comes up with the million-dollar idea.

Valve employee confirms one third of the company are involved in VR

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No one really knows what Valve are doing in their Washington headquarters, I mean, it’s definitely not upgrading Counter Strike: Global Offensive to the Source 2 engine, so would could they possibly be doing? A lot of people seem to forget that trying to establish a brand new platform for games is also something they could be doing. Alan Yates, Hardware Engineer at Valve, has revealed on Reddit that one third of the company are involved in VR.

“I was super fortunate to start at Valve right around the time Michael Abrash had begun the AR/VR research team,” Yates explains. “It was a much smaller team then than it is now, it has since grown to encompass about a third of the company, but the key individuals that solved most of the really hard technological problems and facilitated this generation of consumer headsets are still here working on the next generation.”

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