As the dust settles on Victoria 3's successful launch, Game Director Martin Anward has shared a first look at the game's roadmap, detailing a series of planned improvements that the team has in its crosshairs.
Victoria 3's roadmap initially targets several areas that could benefit from improvements in free post-release patches coming in the near future. Although expansions are sure to follow at some point, "that is definitely not anytime soon," according to Anward.
Victoria 3 Roadmap
The first iteration of Victoria 3's roadmap prioritizes improvements to warfare, historical immersion, and diplomacy, alongside a handful of other things.
The title's military system is different than those in other Paradox grand strategy games but players are currently having a hard time getting enough information about battles and certain concepts.
While the developer has "no intention of moving back towards a more tactical system," it does plan to address interface-related complaints while deepening certain areas of warfare and giving players more control. Here are a handful of things that are currently being looked into:
- Addressing some of the rough edges in how generals function at the moment, such as improving unit selection for battles and balancing the overall progression along fronts
- Adding the ability for countries to set strategic objectives for their generals
- Increasing the visibility of navies and making admirals easier to work with
- Improving the ability of players to get an overview of their military situation and exposing more data, like the underlying numbers behind battle sizes
- Finding solutions for the issue where theaters can split into multiple (sometimes even dozens) of tiny fronts as pockets are created
- Experimenting with controlled front-splitting for longer fronts
Historical immersion also figures on Victoria 3's roadmap following its launch. Although the game is built more as a historical sanbox, certain outcomes expected of its period aren't happening often enough or in a way that sustains immersion.
To this extent, the team is looking into the following tweaks:
- Ensuring the American Civil War has a decent chance to happen, happens in a way that makes sense (slave states rising up to defend slavery, etc), and isn’t easily avoidable by the player.
- Tweaking content such as the Meiji Restoration, Alaska purchase and so on in a way that they can more frequently be successfully performed by the AI, through a mix of AI improvements and content tweaks
- Working to expose and improve content such as expeditions and journal entries that is currently too difficult for players to find or complete
- Ensuring unifications such as Italy, Germany and Canada doesn’t constantly happen decades ahead of the historical schedule, and increasing the challenge of unifying Italy and Germany in particular
- General AI tweaks to have AI countries play in a more believable, immersive way
The third major area targeted in the first iteration of Victoria 3's roadmap is diplomacy. Although it has fewer glaring issues than the previous two, the developer intends to offer players more options when interacting with other countries, as follows:
- ‘Reverse-swaying’, that is the ability to offer to join a side in a play in exchange for something
- The ability to expand your primary demands in a diplomatic play beyond just one wargoal (though this has to be done in such a way that there’s still a reason for countries to actually back down)
- More things to offer in diplomatic plays, like giving away your own land
- Foreign investment and some form of construction in other countries, at least if they’re part of your market
- Improving and expanding on interactions with and from subjects, such as being able to grant and ask for more autonomy through a diplomatic action
Outside of these three areas, the developer has heard feedback on how difficult it is to get an overview of pops, their needs, standard of living, alongside their radicals or loyalist status and does plan to address it.
While players will always have control over the construction in their country, the team behind the game plans on "experimenting with autonomous private-sector construction and increasing the differences in gameplay between different economic systems."
The late-game economy and the AI’s handling of resources like oil and rubber is also being looked at, while conservative and autocratic playstyles may become more "interesting and 'competitive' but also more challenging." in the future.
Patch 1.1 will usher in the first of the planned changes above, focusing on polishing the experience.
Victoria 3's roadmap will likely evolve over time, meaning that things can shift and certain planned features might end up delayed or released earlier than expected.
Nevertheless, the game's first post-launch patches seem to target some of the issues most often brought up by its playerbase and it will be interesting to see where things will head once they're deployed.
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