He said the "great thing" about early day MMOs like Asheron's Call and Ultima Online was that they "experimented" and "weren't afraid" of their differences.
"From a development viewpoint, the success of this industry brings concern," said executive producer Jeremy Gaffney of NCsoft's Carbine Studios. "I worry, for example, that mass market equals mass budget equals risk aversion equals conservative design."
"The great thing about the early MMOs - games like Asheron's Call, Ultima Online, EverQuest, and Lineage - was the fact they experimented; they weren't afraid to take different directions," he explained.
"At NCsoft we recognise the importance of risk taking, not only with design, but with business models, genres and gameplay." NCsoft has a new MMO they will be unveiling this month at Gamescom which they promised wasn't the 'usual affair'.
World of Warcraft 'cookie cutter' MMOs are criticised for getting to close to the Blizzard formula but then equally blasted for 'ignoring what works' if they steer clear. In the MMO market you really are damned if you do, and dammed if you don't.
Are today's MMOs too close to each other in design?
NCsoft 'worried' MMO mass market "equals conservative design"
05 August 2011 | By Simon Priest
- Related Games:
- Lineage II: The Chaotic Chronicle, World of Warcraft, City of Heroes, Guild Wars, City of Villains, World of Warcraft: the Burning Crusade, Guild Wars Factions, Guild Wars Nightfall, Guild Wars: Eye of the North, World of WarCraft: Wrath of the Lich King, Lineage II: Hellbound, Star Wars: The Old Republic, Aion: Ascension, World of WarCraft: Cataclysm